This is my first project using UE4 and I haven't used UDK either. I'm a 3d artist looking to get into environment art so at the moment I'm focusing on the visuals and learning everything as I go. So far I have to say I'm blown away by what can be produced in UE4. Goals Understand the modular environment modeling workflow.…
I was hired in my first AAA job as a character artist and my task was working on player heads for FIFA 23/FC 24 My coworkers came from a variety of backgrounds and all of them had different hiring experiences, from my lead who works on marvel/dc statues and came from a background in construction, to coworkers with…
Natural environments, especially caves are hard to UV well, myself? If the engine supports it (UDK) I usually resort to blended textures with different UV maps. So I map one rock texture as best as i can but producing some seams. Then I start up a new UV set and do the same but so that I cover all my previous seams and…
Hey there Overlord! Glad to see you've decided to make your first post. As a basic exercise, I think what you are doing is a really good place to start out. However, if you are planning on making multiple modular pieces, such as a floor other hallway bits, I would Highly suggest blocking out the hallway first and making…
Thanks guys! Love the Support :) BeatKitano - We do appreciate you're support you gave us on the last campaign greatly, reasons for a non-android version are unfortunately solely financial, having to license udk is something we can't afford especially how Ios is near free/cheap and we still managed to spend all our money…
I guess complexity is subjective. Making even the most primitive game imaginable can be a daunting task for somebody that has never touched code before. A simple side scroller or platformer could take a long time if you've never written any code before for example, but with the simplicity of Blueprints, somebody who has…
Hi and welcome to P&P :D First of, you don't have your CV/Resume up at all? Or it's to hard to find. I think you props looks great! The only one that i think you to some work on is the gasoline can (couldn't find a decent enough word for it, but the "bensin dunk" :P). I think the material definition on it is of. Doesn't…
If your are indeed extreamly passionate about making art for games then you need to just do it. Going to studios with no experiance will get you no where. If your interested in the design side of things (mr.idea man :P) then you should learn a game engine like UDK or Unity or Flash and make a small game that people can…
Ok, realized I haven't posted in quite a while. I've got most/all of my ground textures done or started (the clovers need a lot of work, and the grass still needs clean-up), only one I might still add is a moss texture. Two things I know need work are, Color variation (and color in general) for most of the dark world…
I've been fiddling with getting the mountains more into the right shape. I'm getting close I think. It's actually only a small slice of mountain range that needs copying from the concept. The others arent shown so I can pretty much make those look however I like. I also did some experimenting with the foliage painting in…