@Noth: Marmoset Toolbag does not have an official Linux version, but it can run on Linux using compatibility layers like Wine or Proton (via Steam). * Official Support: Marmoset Toolbag is officially availabe only for Windows and macOS. The developer has stated there are no current plans for a native Linux release. *…
Looking closer (Google Lens on your image to find a higher-rez shot) it looks to me like the white weave is bending around the holes. So I would model this with geometry, maybe three or four strands for each run, and texture each strand with a smaller weave pattern (which looks a bit like it might be a cable-knit kind of…
Hello, I’m a 3D character artist specializing in realistic characters for cinematics and film. I’m looking to collaborate on a film or game cinematic where I can contribute production ready characters while continuing to develop my skills alongside a team. I have a strong foundation in the full character creation pipeline…
Hello! I don't have harsh words but hopefully I have useful a critique. You're showing an ortho view of the sculpt. Did you also sculpt in ortho? This can be very challenging and look wrong once you switch to the target focal length in perspective. When working from references look up "focal length portrait" to get a sense…
boobs are way too important to neglect. I made this for a friend a while back. I tried to incorporate this edge flow in my last character model and it seemed to work. Keep in mind I'm not a character artist! A while back I wanted to challenge myself with a character....and well it worked. Female's (pardon the pun) are a…
Hi! I think ziz makes a good point, the environment would benefit from some more geometric detail. I would look at the silhouette of things, that those don't read overly low res/ facetted. Situations that silhouette the most would be probably edges/ corners. I think generally having more geometric detail around camera/…
The Suite hates me or am I doing everything wrong? Trying to recreate process shown in "DDO & 3DO Workflow Primer" and almost every second step doesn't work for me. Here is a bunch of problems I encountered: - While started from SUITE GUI, NDO doesn't start at all. SUITE crashes. While started from executable, NDO starts,…
People keep mentioning Discord, but I’ve been using Reddit more. Information is easily searchable and there’s separate subreddits for things like ZBrush, Substance, Unreal, etc. The problem is, Reddit seems to attract a certain type of user. Something about the semi-informal moderation with community members policing…
By ideally share the lowpoly part, do you mean just show the low poly how it looks before. Here it is how it looks before. If you mean the whole model i can do that. For the second part, yeah i see the texture set for master was set to low so i set it to 4k size and got this result When you mean "using some debug texture…
That worked! Thanks a lot! :) Recompileing wasn't needed, well the engine automatically recompiled all shaders on loading the project. It is tempting to change more of the shader source but for me it appears rather complex with so many files and code. As for mateials being different things, it can also vary a lot what…