I like the new skull design as well, possibly have some thin tattered wires and hooks coming out of the mouth? The skull could be held up by razor wires that wrap around the TVs/TV bases like spider webs, garbled static images on the screens?
on another forum i'm suspecting someone of using this skull claiming it as their own (for potential profit) i've already caught him stealing another piece of art and i'm doubtfull this skull is his. so if it is familiar to anyone please either let me know who the original artist is or show me a link to where the original…
I’ll
guide you through the process of modeling, creating PBR and
hand-painted textures, and 3D printing, followed by painting the
model. https://polycount.com/discussion/235911/creating-a-servo-skull-pbr-hand-painted-3d-printing-and-painting-techniques#latest
Hey little update, I started working on a skull to start from the ground up. For the moment it is a proportion and some early details. Here are some results ! Here, I wanted to know if I was on the right road to continue or if there were things to change. I used skull ref but not for the bottom :s Thank you !
Spent today doing this: I decided to use Designer instead of Painter, so I can more easily use the same patterns and color pallets as I did in the tiling materials. I also re-baked the skull atlas, with some teeth missing from certain skulls.
That seam down the skull center is because you don't have enough edge padding at that seam. You've got it right against the edge. Move the uv's for the skull down a tad. The runes on the hammer spell out the name of it, 'Ghal Maraz'. It's written on both sides in the Dwarf rune language.
while I love it, not sure how I feel about the mouse head shoulders...I mean...it would be kinda wierd to see a human with human heads as shoulders if this person was suppose to be god of man (and I don't mean skulls, well, even skulls would be wierd for a god of man)
We're looking for a skilled Blender artist with a strong creative eye to transform 2D illustrated cityscapes into optimized 3D environments for our interactive web experiences. You'll be the technical bridge between our hand-drawn illustrations and real-time Three.js implementation. What You'll Do * Create 3D blockouts and…
Wow - how did I miss this one? Great character and really nice texturing :) I've got to agree with the comments about the leg tattoo as well though- the realistic skull doesn't fit with the universe of a such a stylised character. I would either make the skull tat as stylised as the character or swap it out for something…
Putting Luna mount texturing ( about 75% complete ) on hold for a short while to update the Pudge Warpath set with an alternative hook weapon, and changes to the left arm and belly ( removed the skull and exposed bone, removed spear tip in belly) to make the set fit better with the Chinese restrictions on…