Thanks for comment and about some focal point, yeah i think of it, definitely add something like shield or so Thanks) About weird shadows, any suggestion how to fix it?
reserved only the shield: only the hat: maybe not super impressive but these are my first real sculpt and bake assets. Unfortunately they are super low poly with tiny textures, 128x128 I think.
Hi, thanks for feedbacks. But what do you think that the shield is an eyesore ? I know that it can be better, improve lights, colours, ... But can you explain, with more details please. Thanks.
Yup very awesome. They stayed true to what trek was but injected it with modern day LENS FLARES! Seriously felt like I had to shield my eyes for half the movie lol.
Cool... while we are on the subject, free software firewall? Neither Avira or Avast seems to have firewall. Not sure about Avast, seems to have lots of "shield" features, etc. Thanks.
This is my entry A Knight that uses relics to attack and protect. In the struggle against his demons. His sword has the spear of destiny And your shield is made of wood of the cross. He is the last knight protected by God. This is the concept that I did to guide me.
Those shields are going to moire like a mofo. Looks like the normal map on the outside boards might need to be inverted too. They're looking a little overly contrasty too which is giving them bit of a noisy appearance.
I like the spiderwebs. Are you going to put anything on the shield shaped wood item behind the sausages in the first picture? That's standing out to me as having too few polys for its silhouette and should have something in the middle.
I see you can change faces in the options, does this mean the head should be separated? Id use 3dx ripper to rip the models and learn from them but i think ijji's hack shield would guard that.
Yeah I have started doing just that in my newest project ed_3D. Cheers for the advice! Bus and shield was done in Marmoset Toolbag a while ago. I don't think at that time it had PBR workflow. Thanks guys!