It's easier for an artist to pick colors with a picker than with sliders. right now you see a thumbnail of the color when you click on the rgba and drag around. As for add, multiply, subtract, etc I see those as photoshop blend modes. Am I wrong with that assumption? When you work in layers in photoshop part of the beauty…
Vitor > the textures I made didnt go straight to game, they were enxanced with occlusion and dirt in game engine. Lots of stuff including lighting were coposited realtime so they were able to use numerous light sources etc... the game beauty isnt just in textures (for final render realtime they were 1024x1024- for whole…
[ QUOTE ] Oh my fucking God. Your tutor needs to be put against a wall and shot for spreading shite like that. Seriously, this quad/tris argument/discussion is driving people fucking INSANE. I am so utterly bored rigid of this whole discussion I am going to actually kill human beings. IT IS NOT ROCKET SCIENCE. Keep models…
I have a frame built with wxwidgets, but I can't decide if I really want to use it. I built a similar gui within visual studio in less than 10 minutes without compiling issues. OpenGL I have decided against. CrazyButcher made some valid points about it. If there is want for a linux/mac build. it would be opengl but lack…
Crytek is humorously not synced with its own proprietary baker. The max qualified normal trick is great but not 100% accurate, and only works with static meshes unfortunately. Of course you should know how to bake maps with broken workflows, I totally agree with you. HOWEVER, telling people "never do this" "because thats…
What Brice said: viewport screengrab should be sufficient to show off your realtime models, and if you have normal maps and aren't using realtime shaders, make sure to turn on High Quality rendering. You can also turn on antialiasing for wireframe under Shading > Smooth Wireframe, although the wire will appear thicker so…
[ QUOTE ] Thats completely unfeasable in most engines. I dont know what ued3 limit is (was 3 in ued 2), But I think the doom 3 engine is 4. How do you translate that to a game facial rig (since especially he mentions 50 bones.. again unfeasable realtime?). This is why realistically, Im not sure how Neales vid can help as…
The more I watch these videos (theres loads) the more I think it was a demolition job. So many people must have been involved I'm sure the truth will come out when the current administration bows out. WTC7 was almost certainly a demolition job, you can see that from the video and from on the spot news. WTC1&2 are…
Nice! Always good to see people doing hair rite. Also it looks like the normal map was just a tangent space normal map but with the blue channel greyed out. Could be just so people ask what type is was, could be that they just didn't want the blue channel/height change information on the models. Pior your just trading…
hello PC i've been doing this project for a few days for a realtime project with a few guys the idea for the vehicle is to do a realtime car for a sandbox environment (GTA IV-like) So if I remember correctly 25000 triangles (i'm not sure about this, should check an GTA car) limit with 4 wheels, interior, engine... with a…