Okay guys, here's what's going down ! Im working on a game that uses a vertex shader to produce a fisheye effect for the level geometry which is constructed out of blocks. (See video here: https://www.youtube.com/watch?v=iImBtvXtXrk&list=UUfDV5xinF2VjLd8LSAAfgCg However since I wanted to speed up my workflow a bit , I went…
Thank you guys for the amazing feedback! I'll do my best to answer as thoroughly as possible. Bartalon: Thank you for linking to the latest version. This will make it into the next build. Jaidek: Yes! In 3DO you can turn PBR off, and when you set up your project you can load the "Base Definition" preset to quickly bake in…
I used quick rig to rig a character but they have a cape and I would like to add the bones that control the cape to the quick rig. How would I do this? Thanks.
Can't say much about the art quality itself, as there is just a pretty awesome quantity of it. Like the others have said though, its super awesome to see high schoolers getting into the game art and development pipeline. I started working in my spare time after taking a computer graphics class that touched on everything…
Yeah I made that one, but when I get home I need to rework it a tad as I forgot somthing... Bloody ears... :p None of my refs had them shown because they were covered so tightly but everybody always says the same thing, that it looks odd that way. So I'll likely do somehing even if its just in the bump. 1) The website is…
working on my first re-modelling project at the moment, hoping to recreate the TV Room from Gone Home, what i have here is the base models and a few misc assets as I'm getting into the swing of modelling the scene. Hoping to move it all over to UDK once it's all modelled. i cant tell if the image embed is working so her is…
Did a remixed version of Spring Yard Zone from Sonic 1 in Unreal Engine 4. Feedback would be very appreciated. Not necessarily a functional stage, just a Substance Painter study that turned into a scene =D https://www.youtube.com/watch?v=pKtH1fuCzQA More at: https://www.artstation.com/artist/cazetta
I'm trying to emulate fluid movement with a panner node and time function but it doesn't loop it just goes up and then starts again when a period of time end. I have currently solved it by putting a very long period of time but I also want to solve it properly. Any suggestions?
It has been a long time coming, but it is finally done! I know I have been bad at updating this thread with the work in progress. But since I have been working full time, then working on pixal art game Sportmatchen on my spare time and theeen when I had time over from those - I worked on this project. Not the best setup I…
Hey guys, Substance Designer seams to be lagging without any nodes in the graph. This lag goes away when I restart SD but comes back after a while.. any ideas? I've tried adding an exception to the Allegorithmic folder in my anti-virus but still no luck :( System Specs: GTX 1060 6GB i7 6800k 32gb RAM Thanks in advance!