Hmm. * It's interesting that you point out that fixed angles allow you to absorb the relevant info. I think one of the atmospheric qualities of the fixed angles is that you get to restrict the player's information, indeed, sometimes withholding or restricting relevant information to build tension and mood. It kinda asks…
I dont think i have ever seen such a discrepency in reviews. Destructoid makes the claim that darkest of days is "Darkest of Days is the worst first-person shooter of this generation." giving it a 1/10. Ive only played the demo, but no way in hell is that justified. Kinda ironic that destructoid tried to give me a virus…
As others have said, you're going to have to overcome the fear of critique and try to do some of your own example techniques with what brushes you think work. You gotta remember that we all started somewhere when it comes to developing techniques to creating different textures (Zbrush hasnt been around forever). People use…
http://www.arena.net/blog/meet_ameranth#more-8060 This is about my sister. Inspired by her favorite game, she walked across America, ocean to ocean. When she ended on the west coast, ArenaNet invited her for a tour and a sneak peak at the game, including a look at the then unannounced Mesmer and Silvari. They surprised her…
Working title: Project Mirela Short Decription: Emotional, First Person, Drama/Mystery/Adventure in the Unreal Engine You play as a man named Aleron who chose to stay in a cabin in Montana in the Glacier National Park because his bond with his daughter, Mirela, has become too strong after his wife passed away.…
Working title: Project Mirela Short Decription: Emotional, First Person, Drama/Mystery/Adventure in the Unreal Engine You play as a man named Aleron who chose to stay in a cabin in Montana in the Glacier National Park because his bond with his daughter, Mirela, has become too strong after his wife passed away.…
A former assassin cursed by shadow powers fights to rebuild a normal life while battling supernatural threats, the clan hunting him, and the trauma of a lost love — until redemption forces him to confront the darkness inside his own soul.
Hi everyone! My name is Marwan, I’m an Environment Artist and Co-founder of Remesh Games. As an Environment Artist, I’ve always found it annoying to "pollute" my scene just to check an asset. Dragging a mesh into the hierarchy just to see its stats or animations—and then having to clean it up—is a waste of time. To fix…
Each update I waste some time to see if Substance Sampler AI does anything useful finally and always just shrug and go away. Image to material usually does something just marginally better than old crazy bump . Ads halos around height details and looks same awful at sharp light angles. Surprisingly it sometimes works…
" Same scene looks perfect in path tracing render probably but typical on-line rasterized render makes it look sort of dry and "uncanny" art style wise. I long tried to find what it resembles to me till randomly find a well known "rainbow" portrait of Elizabeth 1. Full of tiny details done with perfectly same attention in…