Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
Sorry, maybe I'm missing some important context here, but this sounds a lot like an invitation to murder and/or plain terrorism. Since when this kind of talk is okay even as trolling? Besides, if violence ever solved a problem with basic greed and corruption, we all would be already living in a world of saintly altruists.
Oh by the way, I should also probably mention the following as it is a bit of a personal journey : a few years ago (way before the emergence of slop machines like ChatGPT and Midjourney), developments in the field of machine learning made me daydream about the possible ways of, for instance, sketching a rough shape and…
Hi! [TLDR: Tree's shadows break when masking out polygons that are perpendicular to the camera by multiplying the opacity mask with the Dot product of Camera Vector and Normals that have been calculated using DDX and DDY (as the tree has edited vertex normals). Shadows work when using Pixel or Vertex normals instead of the…
The fact that Rosca de reyes is sold in the US means the ban is on importing food with non-edibles in it, so open up a kinder egg factory in the US, PROBLEM SOLVED!
Sometimes companies will release technical information through talks/lectures at GDC. Have you checked the GDC archives for any talks by the devs? Sometimes others will have had the same inspiration or idea as you and will have released their work on youtube, this site, substack, or Artstation. Have you searched to see…
Photopea works everywhere, it's free, has mostly the same UI and hotkeys, and it has a bunch of features PS doesn't have. It's neat reading the Reddit AMA with the sole developer, and he's pretty responsive with bug fixes. Anyhow, no use in paying an Adobe sub for PS.
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…