Betting sounds cool but I think it might limit the custom content. First, how would tyou aquire it in the first place, bet the maker of the content? Like TF2 you'd have to download it to see it, so you'd already have it on your comp. If you bet the maker and won it they would still have it, not like you'd have the only…
I find the best storytelling in games is done in a compromising fashion. A compromise between the player and the developer. i.e. "I can't let you do this because it'll break the story." "Ok, I will play within these bounds so long as they make sense within the story." To tell a really good story, I think you need to have a…
I might post this is the technical thread also. so the 'Edit mesh' modifier in blender ? wtf is it supposed to do apart from freeze the previous modifers in the stack. Once you add an 'edit mesh' modifier, it seems to be destructive ie if you delete it you are left with a version with all the modifiers applied. maybe I am…
Once again I forgot to update this thread. A lot has been done! The retopo went smoothly, I used to struggle on quadrupeds around, well, their legs. I studied other models and managed to find solutions that fitted my needs. Some of the parts I'm not too sure about are the hooves and the ears--I feel like they are too high…
Welcome all! I am the Co-Owner of Voidwalker Studios (shared ownership). We are an indie game development company that aims at making the games we have dreamed of. We are currently hiring! We will not be able to pay you right away, but as soon as we create our first game we will be able to give you guys paychecks. I will…
Welcome all! I am the Co-Owner of Voidwalker Studios (shared ownership). We are an indie game development company that aims at making the games we have dreamed of. We are currently hiring! We will not be able to pay you right away, but as soon as we create our first game we will be able to give you guys paychecks. I will…
Welcome all! I am the Co-Owner of Voidwalker Studios (shared ownership). We are an indie game development company that aims at making the games we have dreamed of. We are currently hiring! We will not be able to pay you right away, but as soon as we create our first game we will be able to give you guys paychecks. I will…
Well in general government jobs (at least in the past) have been super stable and once you land one, you're pretty much set for life. Normally the work isn't too strenuous and they are easily impressed, so its easy to become a soulless drone who hates his job, slacks off and does whatever he wants while still pulling in…
Hi Slosh! Thank you for the feedback! At work, I'm very used to working from illustrations of robots or characters, and being forced to make them look exactly like the illustration, and not use real photo reference (I tried once, the company i work for didnt like it). Also I was never confident in my ability to do it until…
Process #1 All started out with the plan on making an environment piece when we could showcase a character and a vehicle piece (even though you can barely see them in there, I will post links to those two amazing pieces once they are uploaded by their creators). So, after the brain storming it was decided it was going to…