Lurking around since forever, and I've been doing realistic stuff at work a lot recently so I thought it might be fun to participate. just threw a couple of quick thumbnails for the inhibitor and I'll work from there. I kind of liked the "Q" one so I sculpting a bit in Zbrush, but I realised Riot want more hardsurface for…
If you are incorporating zbrush into a workflow it must mean you are already using Maya, Max, Blender or something similar. If you have access to a contemporary boolean system in a 3d app you can use it in combination with zBrush to create amazing results. This thread shows how: 3ds Max/Zbrush: Proboolean + Dynamesh…
Now if you're interested in hardsurface and finding the crossover too Max a grind, there's plenty of pro authored paid workflows that'll hand hold the beginner through the entire asset creation process, from blockout to final off/online render, in fact they've been an absolute godsend in terms of my own progression jumping…
what was the purpose to model highpoly ,is it for baking normals, ao maps? If it is yes then ur highpoly need tons of work ...lots and lots of effort need on texture wise too..ur lowpoly polygon distribution also looks uneven....i myself a noob in hardsurface modeling..but just for an idea...i'm posting the link for the…
Wow... Took a bit to go through all of those. A few repeats... but here are some pretty good portfolios that haven't been mentioned. :) 2D/Concept/Traditional http://www.turtleart.net/ http://artofdavidwalker.com/section/121445.html http://www.dorian-iten.com/ http://michallisowski.com/ http://www.scott-eaton.com/…
Experimenting with a simple script that setups remeshing/ boolean-dynamesh in Blender. Idea came from McGavish in this thread to use Remesh + Corrective Smoothing modifiers. I had previously attempted with Remesh + Shrink wrap, but that never worked that well.…
Yeh Vig, using snips of images was my original intention, but I was looking for some sort of one click sollution. You're also right with the personalization, if I'd just use a random pattern it will never look convincing. I need to make it unique to make it fit to the object, either by painting or photochoppery :/ I'd try…
if you have a good decimation tool you dont have to recreate the uvs... at least ot fot the first two lods... maya has a new reduce tool since 2015 i think... its the one from softimage... also the polycruncher in max got an update... for rocks i would use a decimation tool and if needed clean some artefacts by hand... if…
The reason you're struggling, as you'd commented in the subdiv modeling sticky is because like most people new to hardsurface they'll initially see something badass cool then without a second thought to learning the basics: https://www.ebalstudios.com/blog/polygon-modeling-basics or any attempt to first properly blockout…
Ohiyo! My name is Mykhail and I’m 3D Character Artist with a
background as a lighting artist and environment artist on
different projects for mobile, PCgames, Marketing etc. I’m very
flexible in style that let me work both on organic and
hardsurface objects and also combine texturing styles as well
(Handpainted+PBR). In my…