Hey, so it's been a little while but, Bundits is fully rendered! I think it's a bit of a stretch to call it finished, we still have some polishing to do but it's nice to see for the first time the whole thing fully rendered, edited and to music. I think its coming along really nicely! https://vimeo.com/333853315 CREDITS…
Thanks! I have found this post: http://community.foundry.com/discuss/topic/37145/hand-stitches-displacement?mode=Post&postID=339402 It highlights that the combination of height map and stitching model works well. I'm going to give this a shot and try and create a realistic stitch. Regarding the dynamic placement, I may…
@thomasp I've actually used 512 rays at work during production, and my GTX 960 2Gb bakes 4k AO maps with that ray count in about 10-20 minutes. The quality is alright, but it's just that for personal work I want to crank the quality to the 11, lol. I was actually thinking about baking 8k maps with 8192 rays on my upcoming…
You're going to want to do the grass via really closely extruded planes that immitate short grass, a la Rocket League. You need to search for terms like 'fur shells' or…
Depending on the feedback this version will get, this could be the last update. This version is already rendered in Vray and uploadet to Vimeo. https://vimeo.com/331063256 But in addition to that I also uploadet it to syncsketch again for everyone who wants to give frame specific feedback.…
I'm working on a sciprt for Cinema 4D that breaks Phong shading for UV borders. Example https://vimeo.com/330305923 Download link https://github.com/rocketjump4d/UV2PhongEdges