Is there any way to change the colour of the edges after toggle isolate selected has been used. Mine are the exact same colour of grey as the background. Turning on the dim image also matches the edges to the same darker colour of grey, any ideas?
I select two edges and run polySelect -edgeRingPattern; and I get an error? // Error: Flag '-edgeRingPattern' expects 2 argument(s). What am I doing wrong, there is nothing in the command reference telling me how to use this command?
Cant agreed with you. Most of those tools can be found in Maya too, the only new and powerful tool that nobody else have is MeshFusion. For me that the only and main difference between Maya and Modo. Other stuff is pretty similar. Here is the pretty proper way of modeling in Maya 2013. [ame]…
So I got em both, holiday presents from a very kind friend. Haven't installed either... wondering which one to go with? From my meager understanding they do similar things, 3d sculpting. I've seen more Zbrush tutorials but I know mudbox has a big following as well but is it as well-used as Zbrush?? I'm trying to figure out…
Hey there, I'm trying to cut a six-edged form(don't know the english word) from a cylinder. On one side it worked pretty nice, but the other just makes crap. It just connects 2 points down to the bottom of the cylinder. Any idea?
@gandhics Somehow I had no idea they improved the packing with 2017 (I'm still on 2016), but I'm definitely going to have to check that out now. Thanks for the info!
So usually Max renders out the spec color fine and the spec level has no bearing. Now I cant render colors and the spec is changing what I want to render out. Help file says it will only render the color. anyone come across this?