Ahh, thats much better with the collision, only have a torque license 1.5 so I didn't know about that. The future release looks promising, they have some nice dynamic lighting. back to the thread topic i guess now, oops.
fack ! the cowking !111 love the colours add some cutted heads from all main characters around the guy ? like sorce, paladin, druid etc , like he was too much badass for them ? agh i might be saying nonsense...
Anybody use any external Maya tools/scripts to make life a little easier? Had a look at DR tools: http://draster.com/nex-1.5/faq.html but I wonder if anybody else has had experience with other useful packages? Cheers :)
whats up everyone. just wanted to post up my first character I did for a ww2 game. its around 11k polys with diffuse, normals, and spec maps. Any coments would be cool. thanks. [img]http://Vortexfinancial.com/Sneaky/Portfolio/nazi copy.jpg[/img]
I like where this is going. Do you have a reference? What stands out to me is that all the textures except the plaster seem too light. Try making your midtones and shadows darker. The highlights on your edges should really stand off. As to the individual textures: Roof Tiles - The darker areas under the slates - possibly…
This is looking really Cool! its definitely 110% Ziggs. love how you are able to combine ziggs and star guardian, because before this i could never imagen them together. Keep it up! ur doing soo good <^_^>
Hi renderhjs, the soft is super great! can you add a shortcut for when you hold Shift the line snap to a angle 0, 45, 90, 135, 180, 225, 270 ? will be very helpful can draw straight lines :)
Took the crits in and this is what I have been working on for the past 1.5 hours. Still a WIP, but I have decimated it down and will be loading it into UDK [mostly for practice]. Let me know what you guys think please! :D
this is how looks with a violet magenta purple somecolor of this ingame .... I remove tfor now the parallax and the subsurfaces ... to see the effect of the spec map and the environment map ... glossiness 100 spec strenght 2 glossiness 50 spec strenght 1.5
Hi everyone ! This is my latest project I found this weapon very original so I decided to model it 11k tris more screenshots and wireframe in my Artstation : https://www.artstation.com/artwork/aQQb9 hope you enjoy ! :smile: