Still trying to learn rigging in maya, i found a script called rigomatic that looks like it will help me with ik/fk (the stuff i can't figure out) but i'm still having problems, mainly with the orientation of my joints. http://www.3dcentral.com/rigomatic/rigomatic.html thats the documentation for the program, i've read all…
I have a short cut for UDK that has the target set to this: C:\UDK\UDK-2012-05\Binaries\UDKLift.exe editor -log When the editor is launched it's going to launch a log window too. When you play in the editor the log will show all the script logs (and kismet, also some problems that might be happening in script). For your…
if you have former programming or scripting experience (loops, variables, building functions,...) learning by exploring other scripts and just doing should be just fine. If you lack any of that knowledge or experience then there are some videos that can help you to get started but like always they aim usually for total…
I run into that from time to time. Reset Xform (on the utilities tab) and recenter the pivot (on the hierarchy > Pivot tab) normally works. If that doesn't do it the box trick always does. I had to do the first thing Psyk0 suggested to about a hundred models so I wrote a script. To World Center: It moves the pivot point to…
The texel scripts take into account what the width and height values of the TexTools toolbar are set to. This width and height values always represent your target texture size of what you are currently working on. So for example in your case if you want the final Texture for that asset to be 256 x 256 just define it in the…
YYAY PER! Thank you VERY much for the script :D me likey Also, i couldnt find anything on the netz when i googled "multiple if conditions". Now i have that answer! Japhir:- Oh.Hmm.didnt check it for myself that way. But actually, i had written a script like perna posted, i.e. if subobjectlevel = 1 then connectvertices blah…
[ QUOTE ] good ole google: http://www.christopher-thomas.net/pages/...ra_transfer.htm scoll down or do a ctrl F to find bake animation. there is a link in there for a script. looks like it should definitely work since it's asking you to pick the node to bake, then the node to bake onto. [/ QUOTE ] We looked at this a while…
The polycount wiki is has some good info for 3dsmax and maya. http://wiki.polycount.com/wiki/GradientMapping Other 3dsmax gradient workflows/scripts: Gradient maps that use world space…
There was plugin/script made in like... Zbrush 2 that allowed for multiple independent canvases that would do what you are describing. Basically viewports. However... it hasn't worked since then. Infact I think the script commands are still there but it's not available in the current versions of ZB. NO IDEA why they…
Your script should work. Dipping your toes into scripting is always a good idea! If I were to critique it I would say it's only missing some error checks. For example, if you didn't have an object select, or were at Object Level and not in Sub Object Level the script would crash. Not that I'm the best scripter, but this is…