It's been a few days, but that is not to go without work to show that I did do something productive, or at least more than usual. I decided to go with a modular flow of building this lounge. Though it does seem to have become much larger than I thought. Texture work isn't the best, but it is definitely getting there. Also,…
Hi guys, It has been almost 4 months since I started this project and I wanted to share my progress at this moment. The buildings are made semi-procedural (modular pieces instantiated using some rules), I have parameters exposed for width, length, and number of floors of the buildings. I still have a lot to do for this…
I'm trying to make a render of a cyberpunk-like city with a lot of buildings, signs and more. What I have trouble is how I'm gonna make the roads and big buildings. What I mean is if I'm gonna do modular road system or all in one piece? What works best with texture, uv-mapping and so on. Here is an example of what I'm…
@icegodofhungary thanks for the crits! I added wear on the paint for the dividers and poles, as well as lowered the roughness on the plastic. I would say that getting the translucency to look right has been the largest challenge so far. @bhenderson thank you as well! I continued with the modular approach with the buildings…
I think generally unless you go crazy with poly limit like 100-300k and above you can get away with a lot of geometry. What it really comes down to is modularity and smart use of textures. IE can you take a Building and then kit bash that thing into 3 more buildings using some UV tweaking, vertex shading and shader based…
well, you win some and you lose some, just got to do what the boss says right?. But for your second piece remember to model modular. Don't build it as an "L" Corner piece. build the one side, and then a center piece (box like asset) for the walls to insert into. keep it flat, and go from there. again if a design is ever…
Pzy: Apart from bsp boxes, there's just this: http://img59.imageshack.us/img59/7471/wireusbus.jpg ____________ Started working on modular pieces so that I can build on to the stuff later: Lost all my motivation for the moment, but I reckon it'll be back soon. Oh, and don't mind the weird scale with the biped and the…
The shed scene looks really nice. The lighting turned out well with it. There are some seem issues with the outside walls, near the top. As for the modular building, looks really good. Good use of variety in windows and such. Roof trim turned out nice. Could dirty up bottom texture of building and add some graffiti like…
Well I decided I would start posting some of my architectural work. Currently working on a downtown city block kind of thing. It's going to be an older neighborhood but still very functional and sort of kept up but some decay to it. I will post a shot of one of the main buildings later with it assembled. Until then here is…
Hey guys, Here is a new piece I am working on. It's a street corner for like an apartment building. I found some images of a couple New York buildings that I liked and went with it. The building was able to be broken down into modular pieces easily. Using a couple foliage props from the UE4 Kite Demo so as not to worry…