Kabam is growing and were growing quickly. With offices in the Bay Area and internationally, we are growing at an exponential rate and this is just the beginning. Were building games that are changing how social games are played and the success of our games has established us as a definitive leader in the strategic…
Help Deep Silver Publishing take some of the most exciting AAA brands like Dead Island, Saints Row, Metro and Homefront to the next level by becoming part of our international organization. Deep Silver is structured in a flat configuration where innovation, passion, and individual contribution are valued and rewarded. This…
Hi, everyone This is my first project working with sculpting and game engine software. I have some very rudimentary knowledge of 3D rendering as an intermediate level user of Rhino3D and a novice user of Vray. I'm going with a cave scene to train, pick up general skills and hopefully find what part of the process I want to…
Today was all about wrapping my head around trim sheets. I made a first iteration of one, but I'm not really feeling great about it. I'm having trouble wrapping my head around how I'm approaching it. It's one of those things that in theory I understand, but in practice I get tripped up pretty easily. I also looked into…
Hello my dearest friends, I'm back with a few updates to the temple. Things to look for: Lighting V2 - Still a work in progress but things are more visible. Still looking for contrast. Dragon Water Statue - Still a work in progress, has a temp texture. Grass - Started adding the grass into the scene, peeking through the…
You're about to graduate from the same school I did. I finished in '03, when they were still in Tempe. Congratulations, and good luck on the hard part that'll begin right after you get the piece of paper. :) I recommend seeking immediate employment anywhere where you can work indoors, preferably with air conditioning and…
Hey buddy, good to see you got your website up. I think one of the biggest issues right now that i can see... is your header states you as "some artist"... which is what? Character artist, prop artist? There may be an inside joke there, but most of the people who will view your site won't get it... and usually... if you…
I know Houdini focus has been VFX, I have few questions regarding cinematic pipeline. Hero characters, close shots UDIM-s etc. I know by the fact UDIM-s are used in films and often also on hero characters and in VFX pipeline. Main reasin is that you have more control over texture details on specific model. For example: If…
apart from quick ideas/sketches... I was brainwashed back in art school that working small promoted timid anemic practices. Like concentrating on localizing details instead of working out overall landmarks/values that would better suggest a strong composition. ( where anemic small scale promoted tunnel vision motivating…
Comments: @Jackablade: Yeah I darkened it up really quick, but making it more matte will take a bit longer, ill try and work that in later. Thanks. :) @Alberto: Thanks dude! I tried it and it was really distracting. Definitely drew attention though. :P I'm going to go back and try to rework the texture to read more like a…