Hi Jengy. First of all: I hear ya! I have a traditional and clay background. I spent hundreds of hours in doing gesture drawing from the Nicolaides Natural way to draw book. To me gesture isn't only fundamental but it's the overall purpose of a piece. It's the skeleton, the pillar and what gives meaning and direction. Now,…
The other people know more about environment art than me. I will just share my first impression as a person interested in game art -- nothing more. The work is serviceable, but it's not inspired. It looks like the work of somebody who has been studying hard to learn the ropes of 3d, has a handle on it, but has not gone…
God. I just typed about 2K words about why i've been making the decisions I've been making, and the internet ate it when I pressed submit reply. EDIT: Here is the long and short of it. TL;DR -- I'm not trying to recreate the choices that Katsuhiro made in the early 80's, which led to the design of neo-tokyo, Akira as a…
On porous stuff/surface quality : one thing to keep in mind is that 3d prints always require some sort of post processing. Highest quality stuff only requires a light priming (check out Tamiyas fine surface primer spray cans), medium quality prints ask for serious wetsanding and priming, and lowest quality stuff requires…
Considering you have an unlimited poly count, you're working on what's called a "high poly." You generally won't need to apply normal maps unless you're making a game-resolution model, or for some reason you're trying to render out super-fine detail. For general modelling however you should take advantage of the smooth…
Thanks guys! And for the bump! I was surprised to see two comments from today :) @TaylorMouse, yea I know what you mean. Personally it's a style that I'm wanting to do, however, I may end up going back and adding some damage to the armors (not like massive, but the standards dents and dings you would see from a battle…
JacqueChoi: I agree there needs to be more tonal variation within the diffuse. But there is no one right way to do it. As I kept in mind that this is a generic base. I was guessing there would be skin variations or sliders that would adhere to the persons personal taste. Here are some fantastic articles on the use of…
Do you honestly think the art in dead space is that good? The textures are horribly flat, there is zero specularity (outside of the free PS3 suit which looks like it's made of wet latex), and almost no object looks like it has anything but flatten mapping applied to it. The game does have excellent art direction, I simply…
Since you guys are still talking about it... This thread is adorable. We have had many in the past. They are an unfortunate positive and negative. I'm from the old days, and, allow me to agree. It sucks when someone steals you work. I know first hand how much bullshit this can be. If you don't believe what I say. ask Kevin…
Why on earth would someone who is part of what we're calling the counterculture here, want to be misunderstood?! I've got a thick accent and I've lived most of my career in different countries from my native one, the hell with being misunderstood! Personally speaking, I actually despair that more people don't share my POV…