Nice! but the shadow is not correct. You have a lot of things that need to improve! Check my re-lighting works: [UE4] Alien Isolation Style Lighting | Liam Tart's Sci-Fi Bunk - Cyberpunk ReLight http://polycount.com/discussion/190172/ue4-alien-isolation-style-lighting-liam-tarts-sci-fi-bunk-cyberpunk-relight#latest [UE4]…
Is this possible in ue4? If I animated certain uv movements of a static mesh. Can this be imported into ue4 and it would work accordingly with textures.
I made that power tool for my own sanity as I don't like zooming for scale :poly121: It locks modos grid to the power of 2 at which you set via the icons (this is the way I like to work). So that means you have to set UE4's grid to power of 2 also. Draw out for instance a 128x128x128 box and it is the same in UE4 after…
The question is how do I get my UE4 renders to look more like Vray? For example how do I control the softness of the skylight shadows in UE4? When doing a exterior scene should I make dome and put my mesh inside of it? How do I get more bounced light in UE4. If you look at the renders from Vray the tables and chairs look…
My money's on the FBX export settings, and the import settings to UE4 as well, potentially. Look at some Maya-to-UE4 documentation to see what settings are and are not recommended for exporting; and also, what import settings are recommended in UE4 for this type of mesh. This section of the documentation addresses a lot,…
As for now, I don't have any UE4 material graph. My partner is learning how to use UE4, I don't even own it myself (which will cause some lovely troubles if I have to check things out). I'll contact him about the material graph. Does it matter if the transparency doesn't show up in blender for UE4?
for all the things you get with UE4, the price is absolutely worth it. hell, a photoshop subscription costs about the same. in my opinion the maya animation tools alone are worth subbing for UE4 lol.
I used 3do, the one that comes with Quixel Suite. I'd like to render it using UE4 but it looks much worse in UE4 than Quixel even though I use the same textures.
I posted an environment made in UE4 using quixel in the previews thread. UE4 relies on color, roughness, normal and ao map for most items. Metalness textures you make in DDO do not render well in UE4, because UE4 uses metalness texture as a mask. For example say you have a painted scratched metal, the scratches are showing…