Hello there. I'm currently working on creating a barrel plank and wanted to conduct a test bake, but unfortunately it's not working correctly. The least artifacts in the bake I get when using the 4k version, but I'd like to avoid using a 4k normal map due to the model being intended for a game. Here's my workflow for…
I have this type of model that has an oval part. I have almost always textured this type of object without uv squares but I was wondering what is the correct shape if there is one. Is it better to texture the model with the uv as provided by blender? Or is it better to texture with the uv square pass? Sorry for my bad…
Ok, I coped with that. It seems like when you have plugged metalness map, Marmoset has the same issue as Blender in baking texture maps. You just need to unplug metalness and the program bakes everything perfectly.
There is a curve profile option in blender 2.91 that helps a bit with ornaments, although it can't do the ornaments from your picture, it might help in some cases. http://www.cgchannel.com/wp-content/uploads/2020/11/201126_Blender291_BevelCurve.webm?_=4
@DavidMcKenna Thanks a lot! I'm a blender user but most of what you describe is transferable, pretty work intensive, but damn those results speak for themselves, I'll give it a try for sure. keep at it, that env is shaping up to be exceptional!
Boring day at work, so I tried making a concept directly in blender (no tablet here!). The eye holes should be bigger, but I don't like the rest very much either. Too bulky? Any suggestion? Thanks! :)
here you can see how this might look like in a bit more advanced game engine like marmoset toolbag @choppz in blender and gimp i use same default hard round brush, nothing fancy
I tried some tests with particle hair and SSS in blender. Kinda looks like a wax figure though >_< I also tried to give him a beard,but the hair's were floating on his face,so i removed it
The math to avoid that is trivial, it's just that Max doesn't do it. Edit: or does do it after you fiddle with some buttons. Blender is an example of a 3d app which rotates uv coordinates in screen space regardless of texture dimension.
Well, yes but Milkshape REALLY sucks! I mean, hell, use Wings, use Blender, use anything else you can afford but stay away from Milkshape unless you're into some weird kind of SM.