Hi! My name is Dmitriy and I am concept designer My main fields are: Prop and weapon design Hardsurface environments Vehicles http://www.artstation.com/artist/zxcman email: caferast@gmail.com Facebook: https://www.facebook.com/zxcmanCG Skype: posudomoikanoskov
Just got an email earlier today from the ZPS team saying that i'm in the top 3 for their Halloween prop contest, and my entry will be in the next version set to release on October 31st. Not sure what place i finished yet, but i was happy to hear about it. I only had a few hours here and there to work on it before i had to…
Hey guys! My name is Artem, I’m prop/hardsurface modeller. At the moment I'm very interested in work in the field of the gamedev. I’m looking for a job or single projects.My main interests are modeling and texturingLooking forward to help you with your projects! My portfolio trulz.artstation.com You can contact me…
I see, I could add some more geometry indeed, mainly around the bottom base. For now, I will leave it as is as I'd like to start on a new prop with more definition from the highpoly model and more materials within the texture. I will use the critics about polycount on my next prop, of course :) . I guess I now used the…
Here I will dump some props and other assets that are "Blizzard inspired" I've never done textures or modeling like this so this is something totally new for me. Here is a shield I made, inspired by the great work of Jeff Parrott (his portfolio: http://www.environmentartist.com/) I know I'm not even close to his skill…
Hi! My name is Mat and I am a freelance 3D and 2D artist specializing in stylized prop design. I am currently available for work. Below is a sample of my work and a link for my full portfolio. https://www.artstation.com/matkolbeck Contact: mkolbeckart@gmail.com https://skfb.ly/6zSrS https://skfb.ly/6Awtx Thanks for your…
HI there. Trying to figure out how to texture a large prop. I have a pretty large piece of furniture that I'm gonna need to use tiling textures on. But I also want to bake down the high to low poly so I can get some nice rounded edges as well as some other normal detail on the handles of the drawers. If I used one UV…
Hey everyone! I’m Tom, I’m a creative and experienced 3D Artist with a great eye for detail and several years of experience working in the games industry on a range of projects. My main focus is Environments and Props and I have a thorough understanding of creating optimised environments and assets for games. As an…
I am a solo game dev that has been building a gun store / gunsmithing simulator in Unreal Engine. I have blocked out the entire layout of the game world and I am still working on the code. What I lack is the skill to create the props, characters, and building art. Plus the hard part of the gunsmith portion, each weapon…
Hey!My name is Eugene, I'm a Hard-Surface Artist,I'm looking for remote part-time job, freelance orders, and in 1 month I'd be available to work full-time and open to relocation to any place in the world Take a look at my portfolio: https://www.artstation.com/eugenethemodeler I also have FREE tools that can make you work…