Hi guys! I have started a new personal project and wanted to share my progress so far. Currently, I have finished gathering references for the dagger I found in Elden Ring. After finishing the long quest from Sellen, I was rewarded with that beautiful ornamental dagger and immediately wanted to make a fan art of it. I used…
few questions: 1) is it working with non square textures now? like 1024x2048? We hardly have any square ones at all. 2) Can I scale any mask /bitmap layer not only by integers? Rather any rational number too, something like 2,35 and cope with the seams higher on the stack. 3) Can I do Photoshop style layers/ floaters also…
You don't need to paint every single strand to make it look good. (: Fur, like hair, isn't merely "a collection of strands spread evenly over an area", they tend to "clump" together. That's what produces the shape flow and that's the reason some paintings look somehow overworked. Under certain lights and distances you…
Texture projection method The main method of creating texture using AI is to project the generated image onto the model from several angles. Important This technique does not exclude a person from working on textures. AI is a tool that speeds up the process, not completely automated. Also, when working on textures, work in…
you can get whispy from turbulence, and non-directional from fractal.... so it's probably layered fractal and turbulent noise at various scales. Another method could be a custom brush in photoshop....
Hello, these are a collection of scripts for Photoshop that could be used to speed your interaction with the layers palette. The main idea was to make the scripts and use them as keyboard shortcuts. Use and/or modify at your own risk. Installation: Close Photoshop and copy the BCM folder in our Photoshop scripts folder:…
Typically you'd overlay tiling detail maps in-engine and/or secondary UVs to get things like fabric weave. I'm not a character artist so I don't know if 8 sets is too many, but my gut says it is :lol: You probably want to look into layered materials and detail maps if you're unfamiliar with the concepts. I get that its a…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Hey hey! Have you guys finished all in time? I hope so, I'm a bit late into writing this post and still recovering from my hardcore all-in work this last Tuesday and Wednesday. You know, when you work for a goal and time is running out, you have to give all your best until the end (even if you don't sleep to accomplish…