Considering the state of the industry Dreamer, I would go for the job if they offer it. You can literally attain a degree at any time from hundreds of schools all over the globe. You might have to eat a few credits transferring but it is never hard to get into a school that will let you finish getting your bachelors.…
I am looking for a character animator and rigger with experience developing games in Unity Engine, and enthusiasm for science fiction and first person shooters. For additional context, I am currently a Product Manager working full time at Riot Games, and this game is a side project that I hope to release one day. I do not…
"Work expands so as to fill the time available for its completion." - Parkinson's Law I've been dabbling with Stable Diffusion for a few weeks now and the more I use it, the less worried I am for artists. As someone who manages people in my professional life, I simply do not have the time to be typing prompts into things…
God damnit I wonder now if that's what that player did to me. I invaded a game 2 nights ago and went EVERYWHERE looking for him. He had broken all the vases so I knew it was a set up for an ambush or something but I couldn't find him so I did what I always do when people piss me off, I raise the bridge at the start and…
Hi! I think the non-rat elements look a bit undefined/ un-descript and the overall creature shape is a bit too artificial. The surfaces look untextured. To help with direction when making design decisions, you could pick an existing game and make the creature fit within the world and visual style. I too would also ask what…
The definition of AAA is fuzzy at best these days and certainly not the indication of professional success it used to be (that's why many of the old mid tier studios are gone). If anything, aspiring character artists should be excited that the number of AAA studios are dwindling. They are making room for literally…
Hello! I'm a US-based developer embarking on an exciting new project, and I'm looking for passionate, skilled individuals to join me in creating something truly unique. 🔥 About the Project: We're building a crypto-integrated game using Unity and C#, where players can buy and sell in-game items using cryptocurrency. This…
Additional notes: I went through a number of iterations on how to model the hair. V1 was just a basic box modeled placeholder while I was figuring out the Post Processing, but by the time I started adding lineart textures to the face I needed the hair to have more visual interest. For V2 I referred to Vincent Ménier's hair…
'Fun' is a difficult abstract concept without a hard definition - you can no more define a process that makes a game fun than a process for painting a great work of art, so as such there's no guarantee. The best technique is simply to iterate on your mechanics through playing, disassembling what worked and what didn't,…
uberphoenix You grid isn't actually changing size. It is just that if you zoom out too farenough, thebase lines in your grid get too small/cluttered and no longer render. The lines you see are actually the major lines. aka, Say your grid spacing is 1unit, and the major lines are every 10. If you zoom out to the point where…