Can you post the reference you've been using? It'll make it easier for us to critique. Are you going for a realistic head? Stylized? By seeing your reference, we can help with the direction you're going in.
Hey there people! Finally finished up my real time likeness of John C. Reilly :) Check it out on artstation for some fancy turns: https://www.artstation.com/artwork/8eoRJ6
Still WIP. Focus is primarily to push the colour values in skin tones. Just a simple Normal/Spec/Diffuse with a ramp shader with a Scanline render. Crits n comments plz!
Face looks great, topology clean, great rendering and hair. But the hoodie looks unfinished compared to the head model, a bit too uniform and auto-topo'd.
Hey, a few things I'd like to point out regarding posture and character leading. Leading isn't something you find a lot of information on spread over the web, unless you know what your looking for. In short, it's all about the stance of you character, defining the characteristics without the need to explain anything more…
Made a small material-management tool for Maya and put it on GitHub (free, MIT). It's the set of helpers I reach for when a scene's shading is a mess: * search & filter all materials; assign to selection; select objects by material * create + assign a material from a dropdown * duplicate a shading network with clean names…
Hey guys, opening a thread for this now, some may know it from greentooth already i was asked if i could do some characters for Sternenschweif game and this is kinda my art test Current progress: currently working myself through the lopoly and uvs to get ready to bake! Wips:
Seems like Autodesk is full gear on Mudbox, hope the rest follow suit. http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=17237552&linkID=11937426 What has been fixed: Full list here: http://images.autodesk.com/adsk/files/mudbox_2012_sp2_release_notes.pdf
Hello, I have posted this before but decided to rename the thread title to better fit subject matter. Old thread found here. http://www.polycount.com/forum/showthread.php?t=93288&highlight=beware This is a pedestal scene I am currently working on using Maya, Zbrush and mentalRay. and I have quite a few touch ups still to…