I've found what's causing the issue. It may seem silly... It was my way of exporting the texture. What I did was to edit it on external editor, so 3D coat sent the current layer to Photoshop (this was because there was a problem with the obj model's hands, so I painted them in Photoshop, they are fine in the FBX model). I…
The improvement from the first animation to to the last is really impressive. The lack of Inverse Kinematics in Milkshape really shows, which would allow you to easily keep the feet planted and moving along the ground even if you change the body. One problem the rig has in my opinion is that the front upper legs are far…
Update 9/9: I've received a very large number of responses, thank you everyone who responded, I'm sorry I haven't had time to respond individually. Hey there! I'm the indie developer of an ARPG of space exploration called Starcom: Nexus. I'm currently looking for a 3D artist to improve the modular shipbuilding feature for…
the teeny screw on the handle seems to have more segments than the larger objects such as barrel and cylinder.. at least around. seems a lot of this stuff could be deleted off the model work with just the nmap,, like the screw, circular indent on the handle. the tiny metal band on the front an back of the handle, also…
Hey there everyone. Doing another hand painted project now that the Riot stuff's all wrapped up, but this time I'm going to do a little bit of further exploration. I want to try and create an environment that has no man-made or artificial props or characters in it. I want to focus on creating an enteresting environment,…
We’re currently looking for a 3D artist to help us create props and armour for creatures and animals. The genre is fantasy based with a more natural/nature feel to most items. The art style we’re aiming for is hand painted on low poly assets. We’re looking for people who are able to work with a loose brief and bring their…
Thanks again Perna, I really appreciate it. I thought the amount of seams I had was a significant reduction from last time, but clearly not enough, thanks for the input. No seams on soft angles, I understand now I think (check WIP shot below for confirmation). However, areas that have many 90d angles are still split into a…
Hi Polycount, I've been doing a hard-surface modeling for this futuristic baton: I've begun working on a handle. However, Im faced with problems: Non-planar surfaces. The handle is supposed to resemble hand-gun handle. It's a tough geometry to model. so today I've been re-working the handle, because it just looked too…
FetchQuest Games is looking for a logo design for a soon to be released mobile title. The art style of the game is the low poly, hand painted look exemplified by World of Warcraft, League of Legends, Torchlight, etc. The finished product can be delivered as either a 2D illustration or a 3D model depending on the chosen…