Retopo, is the act of taking something that is insanely high poly and unusable in games and creating a low poly version that is optimized and efficient. Typically this is done so you can bake normal maps that are applied to the low poly to make it look like the high. As for the first question, you really need to answer…
@SveinY Thanks man, glad you've been enjoying the thread @Benvox2 thank you, once again love that DS3 scene your doing, makes me want to make a DS/Bloodborne character @sefice I'm not sure if you are asking about the clothes on the sculpt or on the lowrez so I will go over both. To make the clothes for the sculpt I worked…
I think the trouble with most videogames in the olden days is that they werent designed at all. You had the arcade games which were designed to entertain and to get people to put in their quarters or pennies as often as possible, then you get the home consoles which just copy that design wholesale. They have the lives and…
That actually makes a lot of sense. You could store cheaper midpoly cars and procedurally subdivide them on level build to help you save memory. That is if you can't do it dynamically. If you can, then go ahead and use it as LoD 0 directly ingame. But all of it seems really overhyped to me. On the average 20inchish monitor…
Nov 9 _______ Right so let's kick it off! I had a few hours to spare earlier this morning so I got right to work. First off, I started toying with a few basic shape ideas I had in mind to see where I want to take this. Although, I know what shapes and forms I want to try out next, I feel that the current concepts that I…
I was straight out of school "working on my portfolio", when I got hired for my first industry job. My skill level at the time was pitiful compared to the student work I see nowadays. I could model, layout UVs, paint textures, and animate all at a basic level. This didn't matter so much though as the company I was working…
ok some technical details that might be important to some people configuration.xml - defines the default colors in a sequence where each color is stored as hex value without the # sign just the 6 characters. The order of the colors is: window background, buttons background, button text color, highlight background color,…
I get along best with the level designer who accually makes levels with me (the rest just do their own thing without help from the art team) His name is Dan 'Hector' Pitts, and he's a very good LD. Ren, the other artist here is a great guy, and we get along well (he hates my music, and my headphones) but we don't hang out…
[FONT="]Main Tasks and Responsibilities[/FONT][FONT="] [/FONT] · [FONT="]Programming in the relevant languages (C/C++)[/FONT] · [FONT="]Programming all the various game modules (artificial intelligence, sound library, display, etc.);[/FONT] · [FONT="]Programming the tools required by other…
Do you want to work abroad as GD? We give you the chance!! :) In GAMELOFT Shangai, we are looking for a high class GD, who offer their team creative propositions in design and implementation of gameplay mechanics and features. The Job...:\ Design fun and immersive gameplay mechanics, features and story, Benchmarking:…