It sounds like you're lacking fundamental understanding of how clothing works in an actual game. The easiest and best way to learn about this is to mod an existing game. There are lots of tools and guides for making your own custom clothing for various games. This will give you a clearer idea of what's needed to make it…
Hey all, I've been playing about with Zbrush for a bit. I've decimated my model to around 1000 from 400k after finishing my sculpt. I'm just wondering how I can take that high poly information and use it on the Low poly version. I've done this 100% in Zbrush so it didn't initially have UV's. I took the LP into Maya and…
i was wondering are there artists here who work on games or movies who wish that the entire thing was their vision only. Do any of you have a vision of a universe that you want to create and you don't want anyone else interfering with its creation? does anyone here get annoyed by how your concept sketches get turned into…
If you're not sure what I'm talking about - http://en.wikipedia.org/wiki/Texture_atlas Was wondering if using this method is the best method for using textures in next gen games? I was reading some stuff on the Unity forums today and they recommend you combine all your small textures into one big texture atlas or…
It's common knowledge that college only teaches you 10% of what you need to know in a professional setting. For my college experience, lightmapping fell into that 90% that wasn't discussed. Unfortunately, it's also a topic that was cited as a weakness of mine when I had my portfolio reviewed at GDC. So I'm wondering if…
It seems I uploaded a bad screenshot. Here is a better one. It looks different from all angles. I used that post for decompiling too, and I tried using the plugin from wunderboy but it seems 3DS Max 2013 isn't supported because I get an error about "Entry point not found" when starting with it. The only one that worked was…
Hey there! I'm extremely new to the website, and this is my first time posting on these forums or looking for any freelancer artists, so I apologize in advance for any mistakes I may make. Please feel free to correct me on anything! I am currently looking for 3d model artists to commission. I need to do a bit more research…
Well I'm back to work on a portfolio for this type of work and I'm wondering how studios make textures for environments for these two platforms. Is the the development for the PSP similar to the PS2? I'm wondering because I have read tutorials that explained that the PS2 had very little texture memory but you could layer…
Hi, i have a question about the way the enviroments in The order 1886 were modeled. For example here (from David Budlong's amazing ArtStation) Why are perfectly flat surfaces like the floor or these panels on the left subdivided so much? Also in this pic, even the glasses in the windows are inset. Why is that? From looking…
Thanks man that helped a lot right now my workflow is 3Ds max -> zBrush -> Marmoset -> 3D Coat -> Marmoset (Render) And it kinda works for the small props. But have a question want to create an arena like in Battlerite and was wondering how you would go about the round shape and making the floor tile? Example. How would…