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question about art collaboration

ViPr
polycounter lvl 17
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ViPr polycounter lvl 17
i was wondering are there artists here who work on games or movies who wish that the entire thing was their vision only. Do any of you have a vision of a universe that you want to create and you don't want anyone else interfering with its creation? does anyone here get annoyed by how your concept sketches get turned into models by other people in your company? do you get annoyed by other's artwork being put in the same product as your artwork? do you get annoyed by other people in your company deciding to cater to lower tech hardware to get more sales?

basically what i'm saying is that we are getting closer to the point where basically anything you can dream up could become reality or rather virtuality i should say. so have any artists here thought about trying to make somehow real the dreams or daydreams or knightmares etc that they have and then trying to live in them? are there any artists here waiting for some programmer to come along and help them realize their visions? a programmer that will give the artist what they want instead of the other way round. do any artists here wish that they were a programmer themselves and could create a super high tech game entirely by themselves?

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  • danr
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    danr interpolator
    [ QUOTE ]
    do any artists here wish that they were a programmer themselves and could create a super high tech game entirely by themselves?

    [/ QUOTE ]

    you'd have to be more than an artist and programmer. You'd have to get bitten by some sort of radioctive genetic mutant and then undertake hundreds of years of intensive training from God himself

    thats the crux of the issue - modern games are collaborative because they have to be. I'm not even going to bother going into the details why, they just ARE. Take that simple fact and then and process it through your common-sense mincer to get the reasons. And if you don't like collaboration, then the simple fact is that working in games isn't for you.
  • Ruz
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    Ruz polycount lvl 666

    In a company you get assimilated and become a cog in a bigger machine.
    The biggest arguments I have had have been with animators who think that they are superior to modellers and so we are servicing them, not collaborating.
    I have worked with some great coders who have an interest in art also and on the flip side have worked with coders who see artists as a neccessary evil and 'almost' refuse to co operate.
    In any case, unless you are art lead or a designer you will get very little say in the artistic style of a game if any.

    Even if I could program It would be so much effort to do the whole game myself.
    I have tried to make my own game in the past and its just too hard as you get spread so thin.
    if you want to make an 'artistic vision', you are better off making a short film, which I have also done in the past.
  • MoP
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    MoP polycounter lvl 18
    The ideas in your head about your own game are invariably going to suck if you actually managed to put it all together yourself.
    Even if you think you've covered every little detail, as soon as you got it working (code, art, gameplay, whatever) you'd realise that there was a gaping flaw you'd overlooked that makes the whole thing a waste of time.

    You have to collaborate because every person can be an expert in their own field, and have understanding of pitfalls and tricks to making stuff work right and come together.

    The person who's an awesome artist, programmer, game designer and player probably doesn't exist. And if they do, I bet they're really boring. smile.gif
  • Ruz
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    Ruz polycount lvl 666
    sometimes its nice to work on soemone elses concept as it removes the design responsiblity from you as an individual, so you don't feel so precious about it.
    I personally love working on other folks concepts, but occasionally I want to be the artist again and create something with my own artistic vision(phh)
    The problem is though that will probably never be as good as something you did with others as you are lacking the close feedback which forces you to push it a little further.
    Still, I try to do lots of personal projects, it keeps me off the streets at least.
    I am going to do some kind of cartoony 3d stuff soon as my missus is a pretty damn fine illustrator and she has some great characters in her sketchbook, ripe for stealing:)
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