Lowpoly mesh needs density at key areas (knees, elbows, ulnar styloid etc.) to hold up the shape: http://www.3dfiggins.com/writeups/paintingWeights/#density
http://www.3dmotive.com/training/3ds-max/baking-tips-and-tricks/?follow=true It's done in 3ds Max, but the principles and ideas are all the same regardless of program.
Get 'em while they're hot: http://www.jesperjuul.dk/ludologist/index.php?p=171 http://www.4gamer.net/news.php?url=/news/history/2005.03/20050314184429detail.html
Hey buddy, this might help. http://www.3dfinlay.net/index.html http://www.polygoo.com/vehicles.html When I saw their work, it made me dig into vehicle making.
Hi guys. Haven't posted anything in absolutely ages, but I've recently gotten round to updating my portfolio. Crits would be good, layout, things I've missed or overlooked. The usual. Thanks for looking. www.3djac.com
I saw This War of Mine on my Steam list today. So great to see a game from this perspective. Definitely getting this. http://www.11bitstudios.com/games/16/this-war-of-mine [ame]www.youtube.com/watch?v=BALBUyoTxQM[/ame]