And there we go. Same caveat as last time, there may be omissions or errors but hopefully not too many. If you notice any just tell me (and if you don't have a Polycount account bug me on Shoryuken or SA or wherever else I may be, same nick). Secrets of anime-like 3D graphics, part 2 Opening statement: you can slap toon…
Mathew : the fondamental difference between tournament organisation ticket work and pro player work is that in the case of pro players there is much more clarity in regards to where the splits are going. No need to do all kind of calculations or estimates - the player and the team representative are simply added to the…
I think you might be putting the cart before the horse. First you need to establish how the character gets from point A to B. What's his mode of transportation? Does it run and jump? Is it a flying character? Does the character have any special abilities like the wall climbing in Prince of Persia? Once you know what your…
The goal of this prop is to achieve next gen quality with re-usable tileable texture and layered material workflow that trendy for most of PBR game studios. It is a hero prop of a room scene, which means will be really close to the player. Modeled in Maya and Zbrush, created textures in Substance Designer and textured in…
A counterpoint to the theory that scary works best with what you don't see , is that I think it could also be what you can see but don't undertstand, and what you've seen before and now don't. What you can see but don't understand. This is easy because since most games let you fight your monsters you get to see them…
Survivor is a new project at the moment being developed by me (I'm the programmer, 3D Animator, Rigger, and main leader of the development team who does 90% of all the work) And RisingSoulGames(Our dev team) Survivor is an Island Sandbox Survival RPG Featuring: * True First Person Motion Using the True First Person…
Exis Interactive, members of Polycount, have released Majestic-12 Attention Polycounters!!! I am here to share with you that Exis Interactive has finally released Majestic-12 for PC; and it’s only $9.99. They have been working on this for the last 3 years while they also worked on other games like Bioshock:Infinite, Xcom:…
PAYOUT = 1800 USD If interested continue reading Need a Mini-mod made for DayZ Epidemic Details: I have created the models I need and the textures I need already, I just need a coder who can implement them into DAYZ EPIDEMIC. what you will be required to do: Model each armor peice onto each part of each vehicle that meets…