I'm trying to improve my texturing skills since they are seriously lacking. I decided to try and model the coin that was given out at PAX 2013 for The Elder Scrolls Online. I've already modeled the coin itself and baked the normal map from the high poly mesh through Xnormal. But I had to add the Dragon symbol and the…
Much of this is tied to two important factors...the emotional response given to the player who either needs or feels strongly about the medium which helps them get by day to day, and the fact that being anon brings out the worst in people. Death threats are pretty foolish, I would rather see both publishers denounce the…
Hi Kelly! I agree with @Asura that your work is looking solid -- and also that it'd be a good idea to remove WIP work from your portfolio. You mention that you want to be a generalist, but it seems like you're actually focusing on character art to me. You've got the crate and then this environment, which is basically some…
Probably about as far as I'll get for this one. Ramping up into 2nd GWS2 animation and a delivery next friday. Cape is improved from before, but still not quite right. [ame] https://www.youtube.com/watch?v=-CxpcKbzB6M[/ame] @adamturnbull, sweet1 only thing I see is the right foot/ankle is very still. you got a little bit…
Joshflighter, bugo - Thanks! tristamus - Haha, yes, they DO take a long time !! And a lot of trial and errorrr :poly142: Anyway here is an update on my textures. Last few days have been pretty rough because I kept changing my mind about how to texture and uv. Initially I was going to use tileables, as I explained in my…
Well I feel that before I can ask for your help I should explain a little about myself and my project. My name is Christopher Sanders I studied at the Art institute Of Pittsburgh, and now I'm finishing up my associates in business. I am currently developing an xna fighting game with a friend, called legacy. the game itself…
I'm a big fan of mood boards, ripomatics and the like. Being able to put together a bunch of images that show off the look and feel of a game (or movie or other creative product) in the preproduction stage, even if most of those images are taken from existing products, done by other artists etc., can be a quick and useful…
Yo, looking good so far buddy. These may seem a little nit picky but here's a few things I picked up on. 0:21 - Most of the roar is pretty cool, but the Wyverns wings aren't really doing much, I think it'd look cool if the wings started out folded when the roar starts and gradually spread out as though it was trying to…
Had a quick look, here are some thoughts. Toss the non-character work. The sight and the glider should go, they confuse your portfolio. Definitely need more humans but... If you only really have an interest in creatures, definitely put your creatures first. Just have some finished humans to prove you don't make creatures…
you've just been playing the wrong games sorry bout that RPG/Games with brilliant story telling: Breath of Fire III - IMO, this game has the most heroic story. The climax isn't the boss fight, but a leap of faith where you put the lives of all your friends on the line for the sake of the journey that has nothing to do with…