I have been slacking a bit this week. Here is the final high poly. I will try and update this more frequently. -DBriggs www.3dbriggs.com concept on left was created by Blizzard www.3dbriggs.com
very cool! i think that could exactly be out of world of warcraft! except in china! i read that blizzard had to remove all the bone-like stuff from props and also characters ;)
I started this model in my spare time after work to study some techniques in Zbrush. So I decided to model Sylvanas because she's one of my favorite Blizzard characters.
Like the cinematics from "Blur" or "Blizzard. Do they stick it with deformers on the skin? Also I would like to know if they make the eyeball complete sphere? I know in game characters they do.
Hello everyone! I have been concepting-modeling-texturing some weapons based on the amazing WOW. Hope you like it ;) BTW On the first image the Orc Portrait is from Blizzard Entertainment but the weapons are my own...
Started a new character practice based on an Orc illustration by Chris G. Robinson. I really want to nail the Blizzard art style, and why not try that by making an ORC?!
Hey cool @bigdeku ! I'll get right on it and contact him. Thanks for the lead ! Edit: Found him! The concept artist is Mark Gibbons! https://mgartworks.myportfolio.com/blizzard-entertainment
@lotet sorry for the extremely late reply, thanks for asking, my dream job would be at Blizzard since they've have influenced my teenage years so much. :)
But the way Blizzard HR talks, when I've seen them talk, their BS-radar is totally on. Which I'm thinking it's REALLY turned on high during the initial sifting.