Yeah for clothing try to wear layers. Meaning your lowest level should be a bit more informal than your top level, so you can strip if need be. I went to my interview at Neversoft in jeans and a polo, but with a suit jacket on top. I saw everyone else was pretty casually dressed, so before even sitting down I took off the…
[ QUOTE ] ...otherwise I'd just keep doing what I do...I don't need the money but I don't need my time wasted either doing just free work. [/ QUOTE ] You say that, and not to say that this applies to you, but probably 95% of the Game Art people at my school who graduate either don't have actual studio jobs, or are…
SENIOR GRAPHICS ENGINEER POSITION With expertise in all areas of game programming, our engineers are adept at writing code from scratch as well as working with middleware and existing tools. Our flexibility allows us to partner with our clients to determine the best technology plan that enables the successful execution of…
@Bible hashtag offtopic I dont understand why everyone is talking about learning PBR but nobody is talking about learning materials even tho its the far greater effort. What is fundamentally missing and what was never fully required before is real world material knowledge. At the end it comes down to this. Knowing how PBR…
Hey everyone, New build ahoy! Over the past couple of months we have been hard at work adding a bunch of great new features and fixing bugs! Build Number: 20141229003 December 29th, 2014. New Features, Improvements and Optimizations * Totally revamped and reimplemented the way in which users save their preferences within…
The true wording of copyright laws can be vague, however this is a fairly clear cut case of illegal distribution. You do NOT need to generate income in order to break copyright law. Downloading/Exporting a file in order to fiddle around with in Max or Maya is completely legal, as it could easily be explained as "for use in…
Nice model and texture dude, one thing i would look into is simplifying the wood in your specular. A lot of times people make the mistake of almost mirroring the detail level of their diffuse in their specular(just more or less contrast) and this really can be bad for certain types of materials. I like to really simplify,…
The best brushes are the ones you make. There are billions of stamp like brushes out there, in theory they look great, but often are the wrong res, orientation. Its also easy to over repeat a stamp or spend just as long as it would take to paint the detail, tweaking the brush to work. 3 Brushes I think everyone should make…
[ QUOTE ] I'm more likely to pirate the game with the protection cracked. I also won't buy a game that looks best with the latest and greatest graphics hardware (Crysis). And companies that develop these titles shouldn't blame piracy for that. [/ QUOTE ] So you're saying you pirate games that have copy protection systems…
I think this is exactly wrong. You want to be as noisy as possible for as long as possible. Almost all the big indie "hits"-- World of Goo, Braid, Mount & Blade etc. had prototype or pre-release versions out before their actual game. Also, if you are a small indie company working on a game that may have a lot of technical…