I am actually going to agree with crazyfingers on this one. I graduated from the Art Institute of CA - OC . They had a few REALLY knowledgeable instructors, and some not so good ones. I have learned tons more here on polycount and online than I actually did at school. I think that if you have the focus and determination to…
Could you post a copy of the rock you are using for reference, and an example of what you are trying to achieve? 2nd - what are you assuming the grout between the rocks made of, other than "black"? Varying the contrast of colors between the grout and the rock would be a good idea. 3rd - The "spikes" at the top of the wall…
Nobody can know anything about the past. If the government is covering something up, they are just as likely to be the ones posting crackpot theories as anyone, making it harder to tell what really is true. I didn't believe the WMD stuff for a second, and all I had to do was watch CNN and use my brain. The government is…
Building a game world in max is the same as building any model. Some engines support direct geometry modeling for the levels, like Oblivion. Some require BSP based subtractive CSG modeling, like Quake 3 or Unreal. It's really engine specific. If you want to model game worlds, pick a game thats moddable, and learn it. 75%…
absolutely, get a cheaper case! sort on newegg by FREE SHIPPING on cases as it will cost $40+ to ship your case, look in the $50-80 range there are very good cases out there if you dont want 12,000 led fans or water cooling or whatever else the cool kids have these days. You can also get away with a cheaper PSU, you can…
it really depends on how much I shrink the pieces and what RTT settings I use. Normally I don't resize the pieces that much and if I do its down not up. I mostly just rotate them or leave less pixels between each piece (still accounting for mip loss). The template I hand to the 2D artist might only have the important…
I go back and forth between environment block-in in UE4 and prop modeling work starting out. I'm big on getting to a flow state while I work, so I switch things up as I need to in order to get there. I've been doing a lot without concept art lately, and relying more on photo reference. Even if I have a concept, I'll spend…
Day 30: Forgot to upload my work from Monday, AGAIN. I tried to make the handguard again. I cleaned up the mesh, unwrapped by smoothing groups, and sized the UV islands to ~75% 0-1 space, to simulate having other objects on the same Texture set. My findings: I can't bake curvature! I don't know what's causing this.…
So here is the entire rifle with tentative bakes. So I thought it would be a good idea to compare the results to professional work, especially in regards to polycount and resulting bake quality. I thought the Farcry 3 weapons set a good standard, give or take a bit: http://www.polycount.com/forum/showthread.php?t=114622…