Odd, I prefer a nice 6x4, because I rarely draw with large swooping strokes - it's mostly wrist movement for me... As for the mouse, mine appears to be 5600 DPI... but I haven't noticed that huge a difference between it and a $10 800 DPI mouse from Big Lots except for overall durability (the Big Lots mouse lasted me six…
A question, is 600 watts enough for the video card i mentioned radeon 5670 and an amd phenom ii 955? For the mother i am really looking forward to a Gigabyte Ga-m68mt-s2
Now I'm at work I thought I would dig up my old reference videos. [SIZE=2]For the Remainder[/SIZE] [URL="https://vimeo.com/36818561"][COLOR=#0000ff][SIZE=2][U]http://vimeo.com/36818561[/U][/SIZE][/COLOR][/URL] [SIZE=2]Painting with polygons tutorial[/SIZE]…
Ugh, he's even from Queensland. Seems to be the "founder" of Sziada "studios" This is his polycount profile: http://www.polycount.com/forum/member.php?u=56176 Proof: http://www.polycount.com/forum/showthread.php?t=104869 Personally being a blatant dick in the hangout should be enough for a ban, but to also actively attempt…
Here is the finalized Halloween Vandal. Unfortunately a little bit to late for Halloween :-( http://steamcommunity.com/workshop/filedetails/?id=566070531
I was just searching for an answer for this yesterday, to no avail. I'm running 3ds Max 2011 64 bit on Windows 7 with a Nvidia Geforce GTX 560ti, and I always get popping in the viewport when rotating, no matter how complex the scene is. Very frustrating.
Here are my breakdowns for my first pass! Working with some rigs I bought from gumroad. http://imgur.com/56T8YFn The idea behind Pan is that he's a child who has stumbled upon a box from the Void. He can't escape the box - and is forced to carry it with him everywhere he goes.
Outsold MW2 in first-day sales: http://kotaku.com/5687361/black-ops-opening-day-crushes-avatar-halo-and-everything-else For those who are playing, is Black Ops a step above the usual Treyarch COD knockoff?
http://www.polycount.com/forum/showthread.php?t=56014 I don't think you really need more then this thread. Look at perna's pictures. The process is always the same.
Hope this makes sense... I don't have all the correct numbers memorized, so you may need to mess around a bit. -Start out by making a cylinder with the number segments equal to the number of arches you want. (like 16 sides, for example). Make it the size of the curve you want, but keep it about 1 unit high. Keep everything…