For something like the wooden, cupboard(is that what its called?) I would recommend tiling the wood much more heavily. that way you can get much more texel density out of the 512 map. The ceramic vase or pitcher looks nice. :)
Here's something more recent. This was my first attempt at normal mapping. I think it came out alright. Definitely learned a lot from working on it. Final tri count was 2,570 with 1024 - Diffuse and 512 - Spec, Norm & Gloss.
5 Vertex Channels (Black, Alpha, Red, Green, Blue) with Black being the base. Maximum number of textures in a material (DX9) is 15, 12 if you check static mesh as it's only function. Maximum number of instructions (DX9) is 512.
I'm pretty sure anything over 1024 isn't even visible. Hell, 512 probably looks the same. I think the higher pressure levels are just used to push people into "upgrading" periodically with the false impression of improved functionality.
Really great work. Good style and flow to each piece. My only gripe would be that I don't think that motorbike needs to be a 2048. Hell, it could probably be a 512 seeing as more than half of the map is just black.
Thanks dudes! @Chidambhar_Swaroop the body of the gun is on a 2k, the drum magazine is on a 1k and the sling,sling rings and hinges attached on the stock and body is all on a 1024 by 512. The sling acts as accessory for the gun Ill have a breakdown up later today
I keep hearing people say to export all textures at 4k and downscale them in engine. Does this apply to things that I know will be using smaller textures like 256 or 512? Seems so many 4k textures will keep adding to project file size.
One more thing to keep in mind is that it can be best to stick to a standard texture size. Most people understand this as a rule but don't understand the logic behind it. The way I understand it is that its easier to load and unload blocks of textures if they're the same size. Unless your using id tech5 which compiles all…
@FourtyNights this site is great and will give you a general indication of how any given card will perform in Toolbag: https://www.videocardbenchmark.net/high_end_gpus.html 960: 5811 2060: 13115 +2.3x faster 2070: 14404 +2.5x faster 2080: 15712 2.7x faster 2080 TI: 16953 2.9x faster Any of these cards will be way faster…
heres some work im doing on a project at the mo, it about 900 tris ( cant remember tri count, but deff 620 vertexs) with a 512* map. at the point of getting the underlying material right befor i do some paint jobs for them. C&C please,