I'm at this point where fighting the render bakes has legit made me hate working on this. nearly all low poly work is done though, and it's only.... 42k triangles? Apparently I'll need to re-optimize the hair mesh, but i was already planning on doing that anyway. it's literally adding an extra 11k on top of the base count!…
This is the model that i have atm (but updated it also so it has aso skin type iof sculpting on to it now. https://isuther.artstation.com/projects/DWdB0 The quality fo render that i am after is something like this: https://www.artstation.com/artwork/lakRG or as you see in this Blizzard cinematic…
Bumping this old topic because I added your script to one of mine which lets you do the same type of selection conversions despite which mode you're in (Editable Poly / Edit Poly / UV) with a single key for each component type. https://dl.dropboxusercontent.com/u/4210886/g_convertComponent.mcr
Ok I think its best if I list an expected price for the license. I seem to be getting crazy offers as if the License is something that ages or shows signs of wear. Also when I bought the license is irrelevant to the price in which its sold at. It currently retails for $795 or £510 approximately. Therefore I am open to…
THANKS eric (again). Thats what I thought. That as modelers and riggers we paints weigths and model topology specifically so that there will be great deformations. I also found one - Cruncher on unity asset store. Has good reviews, mentions it can deal with animated models but not one review mentions animations and its…
Dude. I just fucked up. Uhhhh.... I thought those were links to separate steam keys, but the same copy of the bundle (like they do sometimes). Not three completely different bundles. Sent all three to my email. Immediately noticed my mistake. So, I hope it's cool to post the steam keys? The Binding of Isaac + Wrath of the…