I'm not a console gamer but I'd get a Wii U if not for that frankly ridiculous controller, I hope Nintendo's digging the innovative gameplay that thing brings because apparently a replacement cost around $140 or about half the cost of the whole system.
Wow top quality. I googled your studio and the animation and fx work look cool! http://www.prismart.productions/index.php?option=com_content&view=article&id=51&Itemid=147 You guys have a studio outside of India?
First Attempt to do a real time Hard Surface character. Ergh, pretty bad smoothing groups... 14k Tris/ 3 2048 maps. https://m1.behance.net/rendition/modules/132046421/hd/c12c9a993e9a3beaa2438ca71331885e.png [vv]105374187[/vv]
I'll add a little more to this 128x128 on the 360 stuff: If your engine uses interleaving and you're mipmapping all your textures, anything smaller than 128 is most likely going to take up 0KB after interleaving anyway.
Hello everybody, right now I'm texturing a Apache using Bodypaint 3D, Photoshop and visualizing in Maya, if somebody is interested in watching me, Join here =D https://secure.join.me/143-077-623 How its coming out: Thank you Guys =D
Small update: Had to remake the entire mesh from scratch currently standing on 10k tries. And the maximum you can use is 14k tries I believe? I am working on the spheres and gauntlet at the moment. :) Its due in 12 hours so please criticize.
Even if you don't go with Vimeo their compression guidelines could be useful. Also if your demo reel is mainly art with just some background music, you can probably drop the bit rate on the audio to something like 128 kbps without any issues.
miauu's Spline Deformer version 1.8 is available. Changelog: -- fixed error when non english version of 3ds Max is used An example of how miauu's Spline Deformer can be ised can be seen here: Create Nature Scenes in No Time.
[ QUOTE ] a criminal history that included burglaries and a violent assault when he sneaked into an unlocked house and stole a 19-inch black-and-white television worth $140 [/ QUOTE ] hmmmm ... based on that I'm not really feeling too terribly sorry for him.
Just a fun little thing based off a concept from Next Level. this guy is 1013 polys and fills up (1)512 (1)256 (1)128 texture sheets for each channel. I got lazy in some parts but ohwell. Took about 9-10 hours.