Hi guys we started to move things around, creating more zombies for the game. This require us more 3D animators & riggers. If you are an experienced 3D game animator and would like to work with us, please send your resume and portfolio to: jobs@tendogames.com Also here is a new update: http://www.indiedb.com/games/them-us…
[ QUOTE ] HAHAHAHAHA Ninjas, you sound like a kid who has possibly played a little too much Xbox when he should have been doing homework. Please stop speaking for the industry. [/ QUOTE ] I am not trying to speak for the industry. I am just trying to speak for myself, and to speak up for anyone else who shares my views. As…
Ok just bought it a few days ago (theres a 30% sale going on right now up till 25th december if you enter the code "JINGLE" when buying), my impressions; It's not what I thought it would be like, at first I thought it was a "single-sitting" type of game, but it's actually a more "casual" kind of pick up and play for a few…
David Cruz - I don't think tis a case of i 'like' being directed, but maybe I just am not that fond of taking responsibility at that kind of level. Lot of pressure on lead artists, but it's mainly because I ony got in to it because I started off doing illustration and just enjoy producing artwork. Managing people is a…
Hello, I've recently gotten back into things and as such have been trying to learn the PBR workflow via Substance Painter and Designer. Using Max I assigned various Material IDs to the parts of my low poly mesh to make baking and texturing in Painter easier. However when It comes to exporting the textures it gives me 1 PBR…
Hi! A year ago I decided to start learning 3D art because I found this world really beautiful. Unfortunately, I had to stop just a month later. Now, with my new PC, I decided to give it another try — and this is my first piece since coming back. I know it’s not very complex, but I’m happy to be making progress again. I’d…
Yeah, PSP has carnage mode. My train buddy racked up gold on all but the final beat the bomb with the flatmobile, as it seems only completable if you could turn off collision and drive in a straight line. :p I don't find the stunt maps that much fun, throwing a rag-doll around haphazardly seems a waste of good disk space…
Okay Joe, so I've been looking into color calibration for our art dept here for a little while and the conclusions I've come to (from practical experience) were that a calibrated standard-gamut display was noticeably worse at accurate color reproduction than a calibrated wide-gamut display (tested wtih very similar models…
I think Jarm hit a lot of what I wanted to say, here are few more notes: - The meteor is a good base, but I personally think it should be running much faster. And yes it should have something to help it appear like its cutting through the atmosphere. You can use a half-sphere that's squashed and have a very fast panning…
Well, in response to the Windows Ribbon...personally I don't like it..but A) There is an arrow on the right hand of the screen, so you can hide this. If you are a nublet you can use it, if you are a regular/power user then you can ignore it. B) A lot of those options in the Ribbon are popular commands done by keyboard and…