Hi, I hope all is well with you! I have a new idea for a social networking app that can allow users to reach popularity by posting various contents. I want the design to be futuristic and captivating but simple to use. One can post picture, videos, feelings and thoughts and they can choose to make it anonymous or not. All…
Hey so I know you want to keep moving forward doing characters and you can certainly get better doing so however keep in mind that it will take you a lot longer since you won't be focusing on anatomy as much as you would be if that's all you concentrated on improving. I went ahead and did a paint over on your face because…
UDK standard material can be very easily recreated in Maya, just take a look at their UDN and CustomMaterial page, you will see they're using a basic Lambert term with a Phong additive for Specular. Transmission is also written there, which is a simple Lerp outside of your diffuse. Emissive generally speaking, is a simple…
i honestly only had one that really worked well. the old samsung slate. it was small and a bit clunky for its screensize. but it worked great. i tried a few things, the surface pro 3 was my last attempt on that topic. but it never came close the lack of a wacom pen was one thing. but for quite some time you couldnt modify…
Despite significantly weaker modeling and UV tools in Maya? I starter using Maya few years ago while I was learning in best (then) Polish 3D animation school. I used this software for 2 and half year, including year as professional artist. Then Blender 2.63 with ngons came up and I starter learning it and I was blown away…
Ahh thanks for the opinions. A mask texture seems like a quick and easy way to do it without having to fiddle with all that engine specific stuff. On a related note: I am currently trying to implement a similar effect with GLSL in the Sauerbraten engine and I can currently think of three ways to implement it in theory: 1.…
Also, a bunch of other recommendations, most of the games mentioned are of the 1991-1995 era, and ALL of these (except battlezone) use a standard VGA graphics mode as default, so if 256 or 16 colors is not your thing, then ignore this list entirely: Out of this World (Another World for you ZED sayers) Nethack 4D Boxing The…
Use your buffer visualization mode to check specular/roughness differences, check it under different lighting conditions (ie: when the sun is behind the grass, does it get darker than the landscape?). This is sort of to be expected, though; grass cards are generally perpendicular to the landscape so they will receive light…
I made a tile generator node in Substance Designer that can create tiles of different sizes in both X and Y axises at the same time, without intersecting shapes and can semi-reliably avoid straight seams across the canvas. The user can customize the number of tiles generated in both axises and change the random seed to…
If you're using the group system in max; A group is basically just an invisible node that the objects are parented to, so get all the unique groups that're selected and perform one export for each which contains all their child objects. Something like this: origSel = selection as array allGroups = for obj in origSel…