Hey polycounters, I have decided to start a big project. I've done a couple of characters and small scenes recently and they were fine, but this time I really want to push myself to the limit. I will design and model a character from scratch. I have a pretty clear idea of what I want to achieve with this project. When I…
Would like to share progress on the design for the power bracer. Hope you guys like the idea :) Let me know which items and heroes you would like to have the Orbs for? The Modular Mechanism will allow the users to make custom Bracelets and change the modular Orbs whenever they want to give it a totally fresh look at…
See More on Arstation A funky pistol modeled after the design language of power tools. Side loading, sort of like a P90.The materials are dynamic - swappable in UE4 for skin options and tintable ingame by players.Concepted and produced by me for an upcoming FPS. The HP uses CAD style boolean operations with a combo of 3ds…
So this is a personal project to up my character art skillz. Its s dwarf in steam powered armor. The crest coming off the top of the helmet is still bugging me for some reason, but im not completely sure how to approach it. Any advice, comments, crits are most certainly welcome and encouraged. Im still debating also giving…
Hi, so I've tried researching this but can't seem to find a straight answer. I have an asset in UDK where part is glass and part is not glass. Glass needs to be glossier than the rest of the material. Previously I had assumed that the 'specular power' slot behaved similarly to the gloss map slot in 3d programs, but now I…
So setting aside the fact that he doesn't know how his own technology works or games are made... If it did control and generate things every frame at the geometry level that would be impressive from a technical standpoint. However similar questions come to mind as any other art: how do you keep it consistent and prevent it…
Here's my first attempt to create a modular game level and also learning to use UE4. I have a level editing course assignment and I'm making an abandoned power plant (well it still has electricity since I wanted to have cool flickering screens)... It's still very unfinished, I'm planning to model some modular floors and…
Do you want to merge by layer? How about selection set or object id, material name? http://cganimator.com/csmergeby-powered-by-3dsmax-2019-custom-scene-file-data-stream/ https://vimeo.com/268536821
Howdy, this will be my first post on this forum, and hopefully a start to a great learning experience. I'm a 3d artist, I do a lot of freelance work for product and diagram renderings, but my real passion is game development and building game graphics. I've been programming games for over 10 years and doing 3d game media…