the vertex position input expects the position to be in 'object' space. if you take a step back and plug in the "vertex position" node that you find (in advanced mode) then it should work. Then e.g. multiply the vertex position output with 2 and you will see the object expand around its pivot. That works for me here. It is…
Solved!! Problem was in the position map. I ve baked it in Marmoset and when you apply it in substance painter project, it cause such problem, though there is no much differences between SP position and Marmoset position. Marmoset: SP:
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As some have already said I don't think there are many "3d sculptor" only positions or if there are then they are not advertised for whatever reason. I think it is somewhat similar to Texture artist positions. Many of the texture artists positions are not just texturing, they want modeling and sculpting as well.
why did u choose the position values for the light in the script? More importantly what is the importance of the position of the light relative to the cube? ( fer example will the cube be a look at "aim" object or a position constraint for the light? ) Without knowing it's next to impossible to suggest a strategy for…