All the ZScript-based tutorials that come with ZB are pretty damn good for getting all the basics down. Also, the ZBrush Practical Guide on Pixologic's site is quite useful after you've gotten a good start
There is not much you need to know, just paint where you want seams and paint where you don´t want them, there is a mini tutorial/demonstration on the pixologic website which shows how to use it.
Silo is great, but is dead. As long as there are just words from NC and no actual updates for years, the death remains. Pixologic development model is something completely different. I think VW will be a quite substantial "update" to Silo. :)
So there seem to be a lot of places to download matcaps, including the pixologic website, but if I understand correctly mat caps don't play nicely with BPR rendering as most that information is baked into the material. So are there any repositories of standard materials for ZBrush?
If anyone is interested, feel free to PM me. Pixologic doesn't allow you to just swap licenses when you change operating systems, so I'm looking for someone to swap my Mac license with. Thanks! -Dave
Hello Polycount :) My model is (mainly) based on the following concept: http://eu.blizzard.com/diablo3/_images/artwork/ss102-hires.jpg Main tools of the trade include (but are not limited to): Autodesk 3ds Max Autodesk Maya Pixologic Zbrush Adobe Photoshop ---- Thank you for your time, - Andr
maaan cool stuff. seen some of that in pixologic interview before but its still awesome :) i need to work more with zbrush moooore hehe. Nice that you take the time to answer so many question. thanks
Does your model have uvs? It may be related to that. I haven't had this issue, so I can't say for sure though. Check the pixologic wiki as well, it may have known issues on the noise article.
get in touch with pixologic, give them details about how and when you purchased zbrush and hopefully they can straighten it out. if you didn't buy it, you're on your own we don't discuss piracy on the boards.