musashidan , I know that. My point is that they should be able to display it as PBR shader in the viewport. I don't know if this is possible or if there is another program that can do that. Programs as Substance Painter can have a viewport display with the PBR materials and then use the same material for Iray. It would be…
I want to learn PBR texturing . So I want to watch a best tutorial that serves as a good intro to PBR texturing . . The tutorial must comprises of :: 1. UV unwrapping using 3DS Max 2. Teaching all kinds of PBR maps (Albeto , ambient , normal etc ) 3. Texturing using photoshop 3. Applying maps and rending using marmoset…
Hello all! I'm relatively new to this forum so hopefully I'm posting this in the right place. I have created a large Photorealistic, Premium PBR Texture Library. Check out this video to see the PBR Materials in action: https://youtu.be/tWmZLmbgPZU Go here to view detailed material previews of every material within the…
Hello Polycount. I know that I am kind of late to this party, but I want to know 'in general' which PBR texturing workflow people use Substance or Quixel? And why/what they use it for? I already have Quixel Suite, but not MegaScans. I have only really completed one project as a test of the technology a few years back. I am…
While I agree completely with EarthQuake fridge example and we did use separate AO map for that purpose long before PBR , still from what I saw in U4 and other game engines ( non Marmoset) with mostly simple metallic/roughness approach+energy conservation we do need extra "cavity" and " speclevel" maps just because PBR is…
I've been working on this for a bit but figured I'm getting to texturing and will soon be breaking it apart for low poly and baking so I can finally mess with PBR in tool bag. (Haven't really gotten to do any PBR) It started as a hard surface exercise in Zbrush since I wanted to learn a work flow for hard surface that…
As for stylized textures, you could search around on the forum here, lots of resources on how to paint textures, for example https://polycount.com/discussion/117119/a-pack-of-textures-painted-using-hand A fairly common strategy (and quite successful) is to use Substance 3D Designer to craft a height map, then alter that to…
hey guys! I have a question about pbr textures... i would like to know how expensive they are for engines? Does anyone have alreday some experience with pbr textures ?
That link BeardedMike posted is gold! Try not to get too intimidated with PBR, its really not too different from earlier rendering practices, just the texture maps are slightly different. Since you're still new to PBR and texturing I think adding Substance into the mix is too much to learn at one time. Get more comfortable…
Okay everyone, so I have quite a few questions I hope you guys can answer. I have been modeling and texturing in quixel 1.8. The software is quite amazing and takes my model and really sells it. Now its so easy to texture in there that it almost feels wrong. I will provide a few assets I made in there for a scene im…