I've been working on this for a bit but figured I'm getting to texturing and will soon be breaking it apart for low poly and baking so I can finally mess with PBR in tool bag. (Haven't really gotten to do any PBR)
It started as a hard surface exercise in Zbrush since I wanted to learn a work flow for hard surface that didn't take me out into Maya or another program.
I've been AD on Trove for a while and it's such a simple game I haven't had non-simplistic quality art at work in a long time so I'm getting back into it in my free time.
What I'm looking for is eventual help with PBR and maybe rendering in Zbrush too with light caps, etc. Basically getting up to speed on the pipelines I've missed out on in my years on such a simple game visually and world building.
So here's my work so far and a
link to the previous steps on my blog. Critiques are SUPER welcome and any links to tutorials, videos, etc. on anything rendering or really anything is always welcome and loved. Thanks!
Replies
Also the allegorithmic you tube Chanel has some awesome tutorials that breakdown the process of working with PBR.
https://www.allegorithmic.com/pbr-guide
http://www.marmoset.co/toolbag/learn
https://www.youtube.com/user/Allegorithmic/playlists
If anything looks horribly wrong here please let me know. Thanks as always for feedback!
WIP textures
Albedo - Normal
Metal - Roughness
what happened to these colours? it looked great! now its all a bit gray and the cartoonish outline doesnt help sell the realistic pbr either.
For your roughness map, don't hesitate to use the AO map in it (try invert it, sometimes it gives good results for some wanted effect on some precise area).
Yeah I wasn't sure on the outline. I'll probably remove it. As for the colors, once I got it into Unreal there was just something I didn't like about it maybe because it's been slow going and I've been staring at it for years.
Macoll, I'll have to try that. I really want to move on to a new piece but I agree there's something about this final render that I don't like. I suppose I put enough time into fussing over it that I should spend a little more tweaking it for rendering.
Thanks as usual everyone
Also your textures seem kinda flat to me.