making your own is a bit on the 'easier said than done' side - i'm not exactly well versed in driver authoring but my surface level understanding is that it's a bit of a black box as far as Nvidia are concerned. AMD opensource their linux drivers but afaik not the windows ones. if we're doing conspiracy theories (facts)…
Retopologizing away, and I'm sick of it but I'll keep going xD I'm trying my best to preserve the silouette, the hope being once textured it will be really hard to tell if low or high poly. According to stats I've placed +1000 faces by hand one by one, and I'll be honest, this workflow feels medieval (link)... I wonder if…
Just tried it out, I find it all a bit confusing... Even your docs don't provide much of an oversight into the general workflow, it dives into super specific examples right away. My main issue is I can't seem to find where to do the traditional High to Lowpoly baking. How/where do I mark some meshes as low, some as high?…
Really solid stuff, heh. Glad to see devsusing UE5 while not falling for Tim Sweendley's marketing slop, and doing things the way they're meant to be done. The art of optimization shouldn't and can't die. Nanite was not invented so everyone could import infinite density meshes and just let the engine handle it, costing all…
Hi everyone! My name is Misha I'm currently working on this stylized forest cabin scene and would love to get your feedback and critiques. I’m aiming for a whimsical, slightly Disney-inspired or classic stylized look. This is still a work in progress, and right now I am mainly experimenting with different lighting…
Hello, Thanks for taking the time to help. I'm trying to create a landscape similar to the image below. The camera starts roughly 250 meters above the ground, moves toward a wind turbine, then descends vertically to ground level before entering the turbine. I'm using 3ds Max 2027 with Arnold for rendering. As a reference,…
Hi everyone, after a streak of contract work I have now a little spare time on my hands, so I figured I should fill my portfolio with some new stuff. And since all of my recent work is under NDA, I decided to start some personal project. Searching for inspiration I´ve bumped into some neat Fable 3 character concepts. These…
I would sell out simply because it would make me enough money and hopefully I push a idea people like, plenty of "sell outs" have made games people enjoy, and that's the idea at the end of the day, but I don't have a shallow well of ideas, I have ideas from everything ranging from action rpgs to theme park/prison architect…
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…
Bungie's on the chopping block now, frustrating and sad because Destiny is one of the IPs I would've liked to work on https://www.ign.com/articles/bungie-announces-layoffs-as-it-admits-destiny-2-fell-short-of-expectations