Hey guys this is an environment I did in UE5 as a challenge for Beyond Extent Discord group. My main goal was to learn UE5 and polish my skills related to modeling and set dressing. It was my first time using UE5 so it took me a while to complete it. I would like to thank everyone from the Beyond Extent Community and The…
I'm trying to figure out how common, or wide-spread, support for certain extensions, so I was wondering if people could please run this and then paste the contents of their extension_list.exe (it'll be generated by the program). http://s87776868.onlinehome.us/ExtList.zip Download there. Thanks in advance to those who…
I've realized as i do more poly modeling how tedious some of the tasks are. So I'm trying to figure out a way to speed my poly modeling, I know some basic things I need to improve, like how I need to work out a new hotkey map. But I've been looking into poly/subdiv modeling extension scripts and plugins, which look like…
I've just finished putting together an extension that has all the Layer Cake scripts together! http://travisevashkevich.com/Shareables/Layer_Cake.zxp Install the extension, and you you can have a dockable extension that has all three scripts at the push of a button. Layer Cake Layer Cake - Rebake and the brand new....…
PROJECT: STEINVAR Adventure RPG on Unreal Engine 5Cold Cup Games is expanding the team for the indie project Steinvar. ABOUT THE PROJECT Steinvar is an adventure RPG set in a northern fantasy world.Players explore an island, interact with the environment, engage in combat encounters, and gradually uncover the secrets of an…
Thanks! It's actually javascript + html on the front (UI) and JSX (javascript extended with Photoshop functions) on the back. I guess you can start from here and here. Documentation is lacking, but Davide (the second link) wrote a book on PS Extensions, if you want to dive into extensions I'd recommend to buy it.
Recently I've been revisiting the texture naming convention currently in use, and I'm at a bit of a crossroads. While this has barely any impact on the end user (modding/asset extraction aside), it has a huge impact on UX. Currently used naming scheme allows for quick identification while consisting of only three…
hey this is some great feedback. I do understand I extended the legs slightly and the head I made slightly shorter, I felt that it made it feel more structurely sound originally. As the head over extending past the front made it very top heavy and the legs didnt have a place to properly arc/rotate if I had left them with…
Textures gets mip mapped after distance which means that they will be displayed at a lower resolution. Then, yout lines will move relative to the uv seams a little bit so some details outside of the uv islands might get lost. Unless you drag/extend the details out from the uv islands. This is called dilation and its…