Hey everyone. I'll keep this relatively brief for now! I am looking for someone to help me complete the design of a piece of complicated furniture I am working on. However, I will need any perspective designers to sign an NDA before I share too much information about the job. I am looking for someone with expertise in…
The robot gets it's information from text on the internet There are almost no written tutorials on designer, the documentation is minimal and adobe burned the forum so it has nothing to work with. Then the robot makes shit up in an effort to keep you engaged and using tokens if you want the robot to help you solve problems…
Hi there! I'm looking to create glass blocks in Substance Designer. Does anyone have tips on how to achieve a glass effect? I've already designed ceramic wall tiles and thought I could modify them to make glass blocks for a diner. I've been struggling to find clear tutorials, so any guidance would be greatly appreciated!…
I found the node in Designer that makes safe colors from input . While how it behaves on whites is perfectly what I expected , its clipping on dark end seems a bit too extreme for me. Nothing looks kind of enough black with this in our game. Especially some artificial materials of black nature. Always a bit washed out.…
I had an argument with a student friend of mine over the term/title of "game designer" the other day. I don't feel anyone should consider themselves a game designer without intimate, if not entirely the most skillful knowledge of all systems that go into game development; they should know art and programming as well as be…
DKP Miniatures is looking for a concept artist to design the characters of the game. these will be made into printable 3D models. The game is sci-fi and includes human-alien-mutations, cybernetics, and a mix thereof. Revenue sharing from the game is available. This will first go to Kickstarter and then be sold on 3D…
Thanks guys for interesting comments . it's of topic but last fall after years of polishing Designer fx maps and creating procedural approaches I suddenly found how actually better my work had been when it all was just manual, taste and intuition driven. Zbrush sculpts and coloring , hand painted textures I did in some…
Hello: We want to produce a horror game on Microsoft Hololens - minimum half hour long. We created a small prototype and found its quite a challenge to produce an exciting game because of its hardware limitations but I feel it will be fun when designed well by keeping those limitations in mind. We are looking for an expert…
As a level designer, you will be responsible for: ...working with the director to plan level layouts and the gameplay pacing of each level ...creating and assembling a realistic and natural 3d world that is visually entertaining ...scripting and timing of level events, ultimately creating fluid and dynamic gameplay…