Edit: I sorted this out using older Github commits and learning the power of copy and paste. Very pleased to have these lovely tools at my disposal. I wonder if someone might be able to send me a version of this add-on that will work with Blender 2.91 (v1.4 was perhaps the most recent version that worked with the pre 3.0…
I outlined the part I wanted to cut out from the "Lowerreceiver." Then extruded it to cut through the object on the X-Axis. Then it just adds an object, and does not cut. Disregard any sloppy work, I am brand new to Blender.
Hey, I experience awful blender performance when switch to edit mode even with low to mid poly models (50k etc.). Is there a magic button in the settings that i missed to enable? I got rtx 4080 with i9 14900 and whatever ssd and ram that is best.
Hey everyone, I’m looking to put together a small team to build a free Five Nights at Freddy’s fan game. This is an unpaid passion project for building portfolios, gaining game dev experience, and making something genuinely creepy. The Game: I am keeping the exact setting and lore under wraps to prevent the idea from being…
But what if I wanted to adjust the cage to prevent waves, would it be fair for me to call mayas baking tools unprofessional when it lacks an adjustable cage? Lack of comparable tools is a downside of blender, especially when most of max nowdays is built up from things the community wrote, and things like popular plugin…
so i import a texture and even though I have un instanced it , on import Blener keeps on renaming it as BAKER when it should be called MELON_Quarter_DIFF.png I can manually rename it , but when I reimport, it changes the name again Any ideas? This is a real pain in the bot
I'm working on a shotgun game asset and I'm now at the point of doing my UVs in Rizom, just wanted to clear up some confusion on my end. Should I export as an OBJ or FBX? Are there any unique strengths one has over the other?
https://www.youtube.com/shorts/hlxCQI7r9sQ https://blendermarket.com/products/x-ray-to-selection Elevate your Blender workflow with the innovative X‑Ray Toggle for Selection addon. Designed for artists and designers who crave precision and efficiency, this powerful tool lets you effortlessly switch your selected objects to…
About 8 years ago I created TexTools for 3dsMax. A lot of stuff happenend in that time and just last year I started seriously learning Blender. Eventually I decided to create another TexTools for blender as UV & Texturing is a passion mine and seriously sucks in most 3D packages. Download & Documentation…