hello there, I'm working on a character that has some armor pieces. What I want to achieve is that the armor pieces go as tight to the model as possible but making them feel as rigid as possible, to resemble real armor. My model is being rigged in a "T" shape. Here is a WIP pic of how the armor looks:…
Hey guys,i have a problem here and i would be very gratefull if you all could help me figure this out. So heres the situations. Lets say we have 5 different body types and 50 different armor pieces. We want these armor pieces to fit all of the body types,but the problem is,all the body types are two different in size and…
I will give you OBJ files of a male and female character. Both are about 1700 triangles. I would then need you to retexture some parts of the model and maybe add some polys for a new armor. So for example you might add plate armor by expanding the size of some body parts to account for the thickness of the metal and maybe…
I will give you OBJ files of a male and female character. Both are about 1700 triangles. I would then need you to retexture some parts of the model and maybe add some polys for a new armor. So for example you might add plate armor by expanding the size of some body parts to account for the thickness of the metal and maybe…
I will give you OBJ files of a male and female character. Both are about 1700 triangles. I would then need you to retexture some parts of the model and maybe add some polys for a new armor. So for example you might add plate armor by expanding the size of some body parts to account for the thickness of the metal and maybe…
If you cant find real references for this kind of armor then look at films and games, lord of the rings or ryse son of rome should give you something to use. heres a google search for elven armour, it looks similar.…
Hey there guys! We are currently seeking highly skilled 3D Artists to contract for the creation of high-quality barbarian and medieval styled armor sets for a Roblox experience. Ex. You will be provided references and a style guide for the armor sets. The sets will need to be partitioned into separate pieces: Helm,…
I do this basically on a daily basis. So much of it comes to the setup of the pipeline IMO. Here are some random tips I can think off the top of my head. - Make generic templates for armor pieces. The more time you spend on these the more time you will save later. - Make sample materials so that all your armor has…
I'm just a programmer, so take what I say with a pinch of salt. But it looks like you really didnt get a good base mesh to use as a starting point. The anatomy looks off in lots of areas, like the knee area and the face. The forearms look too square and big etc. It's hidden a bit by the armour, but I think you should…
UPDATED! 9/9/2012 First of all, congratulations to all my friends back at ArenaNet on Guild Wars 2's success! Now that it's finally released here's some more work I did: The Sylvari were easily the most problematic of all races in Guild Wars 2. Everyone seemed to have their own ideas as to what they should look like. I was…