thanks for the feedback guys!! and woah.. ghibli.. what an honor =) aesir - about the details on the normal map. my intention was for him to be "blobby" like, and not have any defined muscles or anything like that. if you check some frog close-ups you'll see what I mean. but thanks anyway, glad you like it! well, some…
Pure glacial water?!? You know why that stuff is white and called "glacier milk"? It's so dirty I wouldn't use it to wash my feet. Usually the water "factories" are built over (or connected to) a source. Except for Bonaqua (the mineral water made by Coca Cola), which is just carbonated tapwater with added minerals. That…
Cholden: I got this from you via a PM. Downloaded and played it, and here is my unfiltered criticism. Pretty weird dude. I can kinda sense what you're going for it seems. Somewhere in the same neighborhood as the Penumbra games, Silent Hill or Amnesia: The Dark Descent. Its definitely an accomplishment to have done it all…
Bleh. That's where you got me. What you're looking to turn off in particular is "BiLinear Filtering". (Sometimes called BiCubic for whatever reason.) If you find this option, you want to set it to Unfiltered. I use Maya, and only know how to turn off texture filtering in that particular program. And yeah, it is difficult…
Hi, this project started as a personal "speed model challenge" but now I'm eager to finish it. I used one of the concept sketches from the Starcraft 2 WoL Artbook as basis: I started by doing a blockout and then I build the ingame model from it. At the moment I'm at ~ 10k verts. The render was done in 3DO. You can download…
now i don't exactly get paid for saying this but i fail to see how marmoset is not an acceptable solution for this case? if you use a game engine for presentation, chances are you will be cranking up those shadow resolutions, tweak AO, use a lot more lights, larger/uncompressed/unfiltered textures and more fine-tuned…
In Unity, set the Filter Mode on the texture to Point. In Sketchfab you can set the texture filtering to Nearest. In 3DS Max, to make your renders not filter the textures go to Renderering/Render Setup.../ and turn off Filter Maps. To fix your viewport you have to first go to Customize/Preferences.../Viewports/Choose…
[ QUOTE ] yeah but in the creative industries you often have to make stuff look natural even if it isn't really like that in the photo [/ QUOTE ] Yep, this is something I notice a lot of people don't realize-- the real world doesn't have proper art direction (no creationism arguments, please ). In art, you want to control…
I really grew attached to the Quixel Suite when I was doing high poly/bake to low poly work, but I had to all but stop using it since I switched artstyles. When the new version came out recently, I tried to see if I could give it another try to adapt to my workflow, but it's missing a few things to make that feasible.…
I've had it crash on my PC, normally when zoning during fast travel or when talking to NPC's and the radio kicks over to a new clip. When it crashes it will continue to crash if I relaunch it without restarting. Also if it crashes I can keep playing as long as I don't switch zones, very weird. If I restart then launch it…